0ad/source/network
janwas 7d82d87ce8 [requires workspace rebuild due to added directory]
replace ONCE with direct calls to ScriptingInit in simulation/network
code as well.
note: GameSetup is now responsible for calling ServerSession's init
instead of Server doing it

added simulation/scripting with a module that takes care of all
scripting init (reduces CCD)

This was SVN commit r5883.
2008-04-13 14:50:11 +00:00
..
AllNetMessages.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Client.cpp [requires workspace rebuild due to added directory] 2008-04-13 14:50:11 +00:00
Client.h [requires workspace rebuild due to added directory] 2008-04-13 14:50:11 +00:00
JSEvents.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
NetLog.cpp Fixed that CNetLogManager::Shutdown wasn't called. Fixed that CNetLogger::m_Level was used uninitialised. 2008-01-10 01:17:09 +00:00
NetLog.h improvements and fixes: 2008-01-07 20:03:19 +00:00
NetMessage.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
NetMessage.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Network.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
Network.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
NetworkInternal.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
NMTCreator.h # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
Serialization.h . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
Server.cpp [requires workspace rebuild due to added directory] 2008-04-13 14:50:11 +00:00
Server.h [requires workspace rebuild due to added directory] 2008-04-13 14:50:11 +00:00
ServerSession.cpp Initialize CNetServerSession and CNetClient::CServerSession at server and client startup rather than when they are first created, to prevent crashes in SpiderMonkey due to intializing during an event handler or in a different thread. 2008-04-05 18:36:39 +00:00
ServerSession.h cleanup: 2008-04-06 14:03:23 +00:00
ServerSocket.cpp Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks. 2007-10-13 15:17:50 +00:00
Session.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
Session.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
SessionManager.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
SessionManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
SocketBase.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
SocketBase.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
StreamSocket.cpp Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks. 2007-10-13 15:17:50 +00:00
StreamSocket.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
StringConverters.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00