Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
20 lines
568 B
XML
20 lines
568 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_structure_norm_civic_cc">
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<Traits>
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<Id
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civ_code="hele"
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civ="Hellenes"
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internal_only="false"
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specific="Apoikia"
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history="During the Great Colonisation, the Hellenes built numerous colonies all over the shores of the Mediterranean and Black Seas, which became miniature versions of Greece on foreign soil."
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/>
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</Traits>
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<Actions>
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<Create
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list.unit="isp_b;ijv_b;csw_b;fem"
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/>
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</Actions>
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<Actor>structures/hele_cc.xml</Actor>
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</Entity> |