0ad/source/lib/file/archive/stream.cpp
janwas 0d23e3f333 post-alpha sync with work.
debug stack trace fixes, remove more asm, change CONTINUE/OK scheme to
OK/ALL_COMPLETE, fix tests

This was SVN commit r9871.
2011-07-18 09:21:56 +00:00

139 lines
3.8 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "precompiled.h"
#include "lib/file/archive/stream.h"
#include "lib/allocators/page_aligned.h"
#include "lib/allocators/shared_ptr.h"
#include "lib/file/archive/codec.h"
//#include "lib/timer.h"
//TIMER_ADD_CLIENT(tc_stream);
OutputBufferManager::OutputBufferManager()
{
Reset();
}
void OutputBufferManager::Reset()
{
m_buffer = 0;
m_size = 0;
m_capacity = 0;
}
void OutputBufferManager::SetBuffer(u8* buffer, size_t size)
{
ENSURE(IsAllowableBuffer(buffer, size));
m_buffer = buffer;
m_size = size;
}
void OutputBufferManager::AllocateBuffer(size_t size)
{
// notes:
// - this implementation allows reusing previous buffers if they
// are big enough, which reduces the number of allocations.
// - no further attempts to reduce allocations (e.g. by doubling
// the current size) are made; this strategy is enough.
// - Pool etc. cannot be used because files may be huge (larger
// than the address space of 32-bit systems).
// no buffer or the previous one wasn't big enough: reallocate
if(!m_mem || m_capacity < size)
{
AllocateAligned(m_mem, size);
m_capacity = size;
}
SetBuffer(m_mem.get(), size);
}
bool OutputBufferManager::IsAllowableBuffer(u8* buffer, size_t size)
{
// none yet established
if(m_buffer == 0 && m_size == 0)
return true;
// same as last time (happens with temp buffers)
if(m_buffer == buffer && m_size == size)
return true;
// located after the last buffer (note: not necessarily after
// the entire buffer; a lack of input can cause the output buffer
// to only partially be used before the next call.)
if((unsigned)(buffer - m_buffer) <= m_size)
return true;
return false;
}
//-----------------------------------------------------------------------------
Stream::Stream(const PICodec& codec)
: m_codec(codec)
, m_inConsumed(0), m_outProduced(0)
{
}
void Stream::AllocateOutputBuffer(size_t outSizeMax)
{
m_outputBufferManager.AllocateBuffer(outSizeMax);
}
void Stream::SetOutputBuffer(u8* out, size_t outSize)
{
m_outputBufferManager.SetBuffer(out, outSize);
}
Status Stream::Feed(const u8* in, size_t inSize)
{
if(m_outProduced == m_outputBufferManager.Size()) // output buffer full; must not call Process
return INFO::ALL_COMPLETE;
size_t inConsumed, outProduced;
u8* const out = m_outputBufferManager.Buffer() + m_outProduced;
const size_t outSize = m_outputBufferManager.Size() - m_outProduced;
RETURN_STATUS_IF_ERR(m_codec->Process(in, inSize, out, outSize, inConsumed, outProduced));
m_inConsumed += inConsumed;
m_outProduced += outProduced;
return INFO::OK;
}
Status Stream::Finish()
{
size_t outProduced;
RETURN_STATUS_IF_ERR(m_codec->Finish(m_checksum, outProduced));
m_outProduced += outProduced;
return INFO::OK;
}