0ad/source/simulation
janwas 81eec3aa10 fix build breakage (baad!):
EventTypes.h: was missing comma. also insert onHeal string since that
array seems to depend on index values matching the enums (would be a
very insidious error!)
entity/entityorders: fix typo - ORDER_HEAL_NOTPATHING ->
ORDER_HEAL_NOPATHING
eventhandlers: was missing semicolon

This was SVN commit r3133.
2005-11-13 23:29:56 +00:00
..
scripting - fix w4 warnings 2005-08-09 15:55:44 +00:00
BaseEntity.cpp Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00
BaseEntity.h Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00
BaseEntityCollection.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
BaseEntityCollection.h all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
BoundingObjects.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
BoundingObjects.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Collision.cpp New terrain properties stuff, gcc compatability and updated unix debugging stuff 2005-08-07 21:58:36 +00:00
Collision.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Entity.cpp fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
Entity.h Added entity heal capabilities/ 2005-11-13 06:42:12 +00:00
EntityHandles.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityHandles.h Fixed warnings 2005-05-18 21:19:56 +00:00
EntityManager.cpp Removed TickAll of entities, for performance 2005-11-05 23:10:54 +00:00
EntityManager.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
EntityMessage.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EntityOrders.h fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityProperties.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityStateProcessing.cpp Added entity heal capabilities/ 2005-11-13 06:42:12 +00:00
EntitySupport.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
EventHandlers.cpp Added entity heal capabilities/ 2005-11-13 06:42:12 +00:00
EventHandlers.h fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
LOSManager.cpp Don't crash when units are hanging over the edge of the map 2005-11-08 22:52:55 +00:00
LOSManager.h CTerrain, Brushes: made CalcFromPosition static and added float x,y overload 2005-11-06 01:33:16 +00:00
PathfindEngine.cpp Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
PathfindEngine.h Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
PathfindSparse.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
PathfindSparse.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
Projectile.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
Projectile.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
Scheduler.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
Scheduler.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
ScriptObject.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
ScriptObject.h Changes to actor speed specifications. 2005-05-27 00:38:30 +00:00
Simulation.cpp Keep renderer in sync with simulation when running too slowly for the sim to keep up 2005-10-10 19:49:02 +00:00
Simulation.h udbg fixes and a fix for the underscore problem in the assembler symbols 2005-09-26 05:38:40 +00:00
TurnManager.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
TurnManager.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00