8525183732
This was SVN commit r2529.
103 lines
3.9 KiB
JavaScript
103 lines
3.9 KiB
JavaScript
// ====================================================================
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function initMPSessionHost()
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{
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var gameName = getGUIObjectByName("pregame_mp_host_gamename").caption;
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guiSwitch ("pregame_mp_host", "pregame_mp_setup_host");
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guiHide("pregame_mainmenu_versionnumber");
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// Set up the server
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var server = createServer();
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// Welcome message
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server.welcomeMessage = getGUIObjectByName("pregame_mp_host_welcomemsg").caption;
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// Server Name
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server.serverName = gameName;
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// start listening
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var success = server.open();
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if(!success) {
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messageBox(400, 200, "Failed to start server. Please review the logfile for more information on the problem.", "Problem", 2, new Array(), new Array());
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}
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// Set the title for the setup screen
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getGUIObjectByName("pregame_mp_setup_host_titlebar").caption = "Hosting: " + getGUIObjectByName("pregame_mp_host_gamename").caption;
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// Set the host player's name on the setup screen
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getGUIObjectByName("pregame_mp_setup_host_p1_txt").caption = "P1: " + getGUIObjectByName("pregame_mp_modesel_playername").caption + " (Host)";
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// Set the map to use
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//g_GameAttributes.mapFile = mapName;
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// -------------------------
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// INCOMING CONNECTIONS
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// -------------------------
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server.onClientConnect=function (event) {
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console.write("Client connected.");
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//console.write("A new client has successfully connected! ID: " + event.id + ", Name: " + event.name + ", Session: " + event.session);
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//console.write("New client.");
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//var playerSlot = g_GameAttributes.getOpenSlot();
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// assign a slot
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//playerSlot.assignToSession(event.session);
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//console.write("slot: " + playerSlot.player);
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//console.write("got here");
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// need to refresh the dialog control data here
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};
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server.onClientDisconnect=function (event) {
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console.write("Client disconnected.");
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};
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// CHAT
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/*server.onChat=function (event) {
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messageBox(400, 200, event.sender+" says: "+event.message, "Chat Message", 2, new Array(), new Array());
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};*/
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// Need "waiting for more players to join and start game" code here
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/*btCaptions = new Array("OK");
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btCode = new Array("startLoadingScreen();");
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messageBox(400, 200, "Waiting for clients to join - Click OK to start the game.", "Ready", 0, btCaptions, btCode);*/
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}
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// ====================================================================
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function initMPSessionClient(playerName, serverIP)
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{
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GUIObjectHide("pregame_mp_ip");
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GUIObjectHide("pregame_subwindow_bkg");
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var client=createClient();
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client.playerName=playerName;
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client.onStartGame=function () {
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messageBox(400, 200, "The game starts now!!!", "Get Ready!", 2, new Array(), new Array());
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startLoadingScreen();
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};
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client.onChat=function (event) {
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messageBox(400, 200, event.sender+" says: "+event.message, "Chat Message", 2, new Array(), new Array());
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};
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client.onConnectComplete=function (event) {
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messageBox(400, 200, "Result message: "+event.message, "Connect complete", 2, new Array(), new Array());
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};
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// Join MP game
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var success = client.beginConnect(serverIP);
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if(!success) {
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messageBox(400, 200, "Failed to join game. Please review the logfile for more information on the problem.", "Failure", 2, new Array(), new Array());
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}
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// Need "waiting for game to start" code here - it should automatically start if the client recieves the start signal from the server,
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// but I currently don't know how that could be done.
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/*btCaptions = new Array("OK");
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btCode = new Array("");
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messageBox(400, 200, "Data: " + playerName + ";" + serverIP + ";", "Test", 0, btCaptions, btCode);*/
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}
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// ====================================================================
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