0ad/source/scripting
2005-05-10 07:13:25 +00:00
..
DOMEvent.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
DOMEvent.h Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
EventTypes.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
GameEvents.h This was SVN commit r2159. 2005-04-22 19:14:50 +00:00
JSConversions.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
JSConversions.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
JSSerialization.h Added semi-intelligent text parser for XMLs - so that numeric properties on entities are no longer stored as strings instead. 2004-11-27 20:02:51 +00:00
ScriptableComplex.h Jason's animation events. Also reworked entity-types system. 2005-05-01 19:09:13 +00:00
ScriptableObject.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
ScriptableObject.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
ScriptCustomTypes.cpp Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
ScriptCustomTypes.h Fixed a few memory leaks as well as the CPlayer/SColour crash-on-exit bug 2005-01-23 01:36:47 +00:00
ScriptGlue.cpp Put the extra animation event in the struct def, also adding Jan's VFS script wrapper. 2005-05-03 04:27:07 +00:00
ScriptGlue.h Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
ScriptingHost.cpp First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
ScriptingHost.h Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
SynchedJSObject.cpp Revamped CNetClient/CNetServer JS Interface and new CGameAttributes 2005-01-19 22:32:25 +00:00
SynchedJSObject.h Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00