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scripting
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Always require lobby authentication for lobby matches, refs #3549 / 0fd8aa2a77 / D897.
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2018-08-25 14:34:30 +00:00 |
tests
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Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
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2017-12-10 17:33:03 +00:00 |
fsm.cpp
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Strip trailing whitespace from network code.
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2015-12-21 13:58:32 +00:00 |
fsm.h
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Strip trailing whitespace from network code.
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2015-12-21 13:58:32 +00:00 |
NetClient.cpp
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Provide ScriptInterface CreateObject and CreateArray functions to replace Eval calls following 7c2e9027c2 , 1c0536bf08 and later.
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2019-07-22 19:35:14 +00:00 |
NetClient.h
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Secure lobby authentication - prevent joins as a different player
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2018-03-12 00:23:40 +00:00 |
NetClientTurnManager.cpp
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Provide ScriptInterface CreateObject and CreateArray functions to replace Eval calls following 7c2e9027c2 , 1c0536bf08 and later.
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2019-07-22 19:35:14 +00:00 |
NetClientTurnManager.h
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Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095.
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2017-01-24 02:04:50 +00:00 |
NetFileTransfer.cpp
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Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
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2016-04-24 20:48:53 +00:00 |
NetFileTransfer.h
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Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
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2016-04-24 20:48:53 +00:00 |
NetHost.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
NetHost.h
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Prevent hosts that didn't modify C++ code from starting the game without all assigned online players being ready (launchGame(); cheat), refs #4463.
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2018-07-21 11:58:35 +00:00 |
NetMessage.cpp
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Pass ScriptInterface as a const ref where possible.
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2017-08-24 00:32:42 +00:00 |
NetMessage.h
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Fix few typos found with the Debian lintian tool.
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2017-10-28 22:34:57 +00:00 |
NetMessages.h
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Don't print lobby buddies to mainlog.html, refs D209 / dcf12abe8c .
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2018-06-06 22:37:20 +00:00 |
NetMessageSim.cpp
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Pass ScriptInterface as a const ref where possible.
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2017-08-24 00:32:42 +00:00 |
NetServer.cpp
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Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
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2019-06-06 19:30:48 +00:00 |
NetServer.h
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Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
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2019-06-06 19:30:48 +00:00 |
NetServerTurnManager.cpp
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Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
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2018-01-26 23:02:13 +00:00 |
NetServerTurnManager.h
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Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
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2018-01-26 23:02:13 +00:00 |
NetSession.cpp
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Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163.
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2018-06-06 22:09:38 +00:00 |
NetSession.h
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Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163.
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2018-06-06 22:09:38 +00:00 |
NetStats.cpp
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Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
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2019-06-06 19:30:48 +00:00 |
NetStats.h
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Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
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2019-06-06 19:30:48 +00:00 |
NMTCreator.h
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Strip trailing whitespace from network code.
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2015-12-21 13:58:32 +00:00 |
Serialization.h
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Strip trailing whitespace from network code.
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2015-12-21 13:58:32 +00:00 |
StringConverters.h
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Provide JSON-compatible string escaping
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2011-11-04 01:18:34 +00:00 |
StunClient.cpp
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Provide ScriptInterface CreateObject and CreateArray functions to replace Eval calls following 7c2e9027c2 , 1c0536bf08 and later.
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2019-07-22 19:35:14 +00:00 |
StunClient.h
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Pass ScriptInterface as a const ref where possible.
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2017-08-24 00:32:42 +00:00 |