This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
Dunedan
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Wiki
Activity
8753f881ee
0ad
/
binaries
/
data
/
mods
/
public
/
simulation
History
Ykkrosh
8e0bfdfc33
Make actor entities stay visible in FoW.
...
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
..
ai
fix bug where AI would only train one unit type
2011-03-26 22:22:22 +00:00
components
Add dust particles on under-construction buildings, varying based on number of active builders.
2011-04-06 00:11:40 +00:00
data
Attempt to improve AI selection in the game setup screen.
2011-02-27 17:58:41 +00:00
helpers
Implements random map system,
fixes
#6
.
2011-03-22 01:34:45 +00:00
templates
Make actor entities stay visible in FoW.
2011-04-06 21:01:50 +00:00