..
scripting
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
tests
Fix tests by enlarging the precision bumped in 7ed45213a9
2015-03-31 16:56:09 +00:00
Camera.cpp
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
Camera.h
Fix build warnings. Patch by Markus. Refs #1851 .
2013-06-11 00:05:57 +00:00
CinemaManager.cpp
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
CinemaManager.h
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
CinemaPath.cpp
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
CinemaPath.h
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
ColladaManager.cpp
Range-based for for VfsPath loops.
2015-07-29 23:44:12 +00:00
ColladaManager.h
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
2013-07-08 20:25:06 +00:00
Color.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Decal.cpp
Fix crash when setting rally point
2013-09-29 14:02:47 +00:00
Decal.h
MapReader: Load terrain before entities.
2014-06-01 18:08:11 +00:00
Entity.h
Small cleanup, based on a change from one of Philip's old patches
2015-05-16 09:39:27 +00:00
Font.cpp
Optimise glyph lookup in text renderer
2013-10-18 15:56:12 +00:00
Font.h
Optimise rendering of scrollable text boxes by clipping
2013-10-18 16:05:02 +00:00
FontManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
FontManager.h
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.cpp
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.h
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
Frustum.cpp
Optimization of isBoxVisible + cleanup, fixes #3712
2015-12-28 16:27:31 +00:00
Frustum.h
Optimization of isBoxVisible + cleanup, fixes #3712
2015-12-28 16:27:31 +00:00
GameView.cpp
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
GameView.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
HeightMipmap.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
HeightMipmap.h
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794 , based on patch by Dietger.
2012-04-18 20:39:00 +00:00
HFTracer.cpp
Fix non-PCH build.
2014-07-06 16:35:41 +00:00
HFTracer.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
LightEnv.cpp
Fixes MSVC warnings of truncation from double to float
2012-10-30 02:03:40 +00:00
LightEnv.h
Postproc manager
2012-10-15 10:34:23 +00:00
LOSTexture.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
LOSTexture.h
Allow enabling the post processing filters during a game.
2014-10-05 20:50:10 +00:00
MapGenerator.cpp
Expose TemplateExists() to RM scripts.
2015-06-21 20:22:34 +00:00
MapGenerator.h
Expose TemplateExists() to RM scripts.
2015-06-21 20:22:34 +00:00
MapIO.h
Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112
2015-03-31 16:48:31 +00:00
MapReader.cpp
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
MapReader.h
Indentation corrections and other code style fixes in preparation for the cinematic camera patch.
2015-12-31 13:40:56 +00:00
MapWriter.cpp
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
MapWriter.h
Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
2014-07-01 19:00:41 +00:00
Material.cpp
Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
2015-03-15 11:37:26 +00:00
Material.h
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
MaterialManager.cpp
Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod.
2015-06-15 16:00:26 +00:00
MaterialManager.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MeshManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
MeshManager.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
Model.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ModelAbstract.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
ModelAbstract.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ModelDef.cpp
Replace std::auto_ptr uses by std::unique_ptr since the former is deprecated.
2015-05-25 01:23:27 +00:00
ModelDef.h
Fix non-SSE x86 builds
2013-10-03 18:22:10 +00:00
ObjectBase.cpp
XML validation. Based on patch by historic_bruno. Refs #245 .
2015-06-07 21:56:52 +00:00
ObjectBase.h
Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
2015-03-15 11:37:26 +00:00
ObjectEntry.cpp
Revert emplace for associative containers. Fixes #3366 .
2015-08-19 03:32:47 +00:00
ObjectEntry.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ObjectManager.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
ObjectManager.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
Overlay.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Overlay.h
Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
2015-06-04 12:16:52 +00:00
ParticleEmitter.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ParticleEmitter.h
Optimise VBO updates.
2015-01-28 00:48:00 +00:00
ParticleEmitterType.cpp
XML validation. Based on patch by historic_bruno. Refs #245 .
2015-06-07 21:56:52 +00:00
ParticleEmitterType.h
Some additions to the particle system:
2013-12-04 17:21:59 +00:00
ParticleManager.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
ParticleManager.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
Patch.cpp
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
Patch.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
RenderableObject.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderDefines.cpp
Revert emplace for associative containers. Fixes #3366 .
2015-08-19 03:32:47 +00:00
ShaderDefines.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderManager.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
ShaderManager.h
XML validation. Based on patch by historic_bruno. Refs #245 .
2015-06-07 21:56:52 +00:00
ShaderProgram.cpp
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
ShaderProgram.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
ShaderProgramFFP.cpp
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
ShaderProgramPtr.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderTechnique.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
SkeletonAnim.h
apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
2013-07-02 11:44:46 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
SkeletonAnimManager.h
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
2011-02-19 21:24:39 +00:00
Terrain.cpp
Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499 . May improve pathfinding behavior in some cases, please test!
2015-10-15 02:51:12 +00:00
Terrain.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
TerrainProperties.cpp
XML validation. Based on patch by historic_bruno. Refs #245 .
2015-06-07 21:56:52 +00:00
TerrainProperties.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
TerrainTextureEntry.cpp
Use in-place construction.
2015-07-29 23:44:17 +00:00
TerrainTextureEntry.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerrainTextureManager.cpp
TerrainTextureManager file loading rewrite. Fixes #3358 .
2015-11-30 20:12:12 +00:00
TerrainTextureManager.h
TerrainTextureManager file loading rewrite. Fixes #3358 .
2015-11-30 20:12:12 +00:00
TerritoryBoundary.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
TerritoryBoundary.h
Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
2015-05-29 07:02:16 +00:00
TerritoryTexture.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
TerritoryTexture.h
Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
2014-07-14 17:15:22 +00:00
TextRenderer.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
TextRenderer.h
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
Texture.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
TextureConverter.cpp
XML validation. Based on patch by historic_bruno. Refs #245 .
2015-06-07 21:56:52 +00:00
TextureConverter.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
TextureManager.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
TextureManager.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
Unit.cpp
Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852 , #1923 .
2013-05-21 22:11:47 +00:00
Unit.h
Adds building previews that rise during construction, fixes #1174 , refs #21 .
2013-02-03 02:08:20 +00:00
UnitAnimation.cpp
Minor optimisation for non-animated units.
2014-06-01 18:25:20 +00:00
UnitAnimation.h
Minor optimisation for non-animated units.
2014-06-01 18:25:20 +00:00
UnitManager.cpp
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00
UnitManager.h
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00