.. |
scripting
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
tests
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Fix tests by enlarging the precision bumped in 7ed45213a9
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2015-03-31 16:56:09 +00:00 |
Camera.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
Camera.h
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Fix build warnings. Patch by Markus. Refs #1851.
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2013-06-11 00:05:57 +00:00 |
CinemaTrack.cpp
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Fixes missing newlines in debug_printf, patch by elexis, fixes #3056
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2015-04-12 19:38:31 +00:00 |
CinemaTrack.h
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
ColladaManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
ColladaManager.h
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Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190.
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2013-07-08 20:25:06 +00:00 |
Color.cpp
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Convert debug_printf to take UTF-8 strings instead of wchar_t.
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2015-02-14 01:45:13 +00:00 |
Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Decal.cpp
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Fix crash when setting rally point
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2013-09-29 14:02:47 +00:00 |
Decal.h
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MapReader: Load terrain before entities.
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2014-06-01 18:08:11 +00:00 |
Entity.h
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Small cleanup, based on a change from one of Philip's old patches
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2015-05-16 09:39:27 +00:00 |
Font.cpp
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Optimise glyph lookup in text renderer
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2013-10-18 15:56:12 +00:00 |
Font.h
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Optimise rendering of scrollable text boxes by clipping
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2013-10-18 16:05:02 +00:00 |
FontManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
FontManager.h
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.cpp
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.h
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
Frustum.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
Frustum.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
GameView.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
GameView.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
HeightMipmap.cpp
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Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
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2014-03-13 02:37:05 +00:00 |
HeightMipmap.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
HFTracer.cpp
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Fix non-PCH build.
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2014-07-06 16:35:41 +00:00 |
HFTracer.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
LightEnv.cpp
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Fixes MSVC warnings of truncation from double to float
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2012-10-30 02:03:40 +00:00 |
LightEnv.h
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
LOSTexture.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
LOSTexture.h
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Allow enabling the post processing filters during a game.
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2014-10-05 20:50:10 +00:00 |
MapGenerator.cpp
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Move civ JSON files to simulation/data. Patch by MattDoerksen. Fixes #2562.
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2015-04-01 23:48:33 +00:00 |
MapGenerator.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
MapIO.h
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Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112
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2015-03-31 16:48:31 +00:00 |
MapReader.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
MapReader.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
MapWriter.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
MapWriter.h
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Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
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2014-07-01 19:00:41 +00:00 |
Material.cpp
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Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
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2015-03-15 11:37:26 +00:00 |
Material.h
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
MaterialManager.cpp
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Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
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2015-03-15 11:37:26 +00:00 |
MaterialManager.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MeshManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
MeshManager.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Model.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
Model.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ModelAbstract.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
ModelAbstract.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ModelDef.cpp
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Fix non-SSE x86 builds
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2013-10-03 18:22:10 +00:00 |
ModelDef.h
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Fix non-SSE x86 builds
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2013-10-03 18:22:10 +00:00 |
ObjectBase.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ObjectBase.h
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Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
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2015-03-15 11:37:26 +00:00 |
ObjectEntry.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ObjectEntry.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ObjectManager.cpp
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Convert wchar_t*/wstring arguments to UTF-8 strings in CLogger messages.
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2015-01-22 20:37:38 +00:00 |
ObjectManager.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
Overlay.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
Overlay.h
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
ParticleEmitter.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ParticleEmitter.h
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
ParticleEmitterType.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
ParticleEmitterType.h
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Some additions to the particle system:
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2013-12-04 17:21:59 +00:00 |
ParticleManager.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
ParticleManager.h
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
Patch.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
Patch.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
RenderableObject.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderDefines.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ShaderDefines.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ShaderManager.cpp
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
ShaderManager.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
ShaderProgram.cpp
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
ShaderProgram.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
ShaderProgramFFP.cpp
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
ShaderProgramPtr.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
ShaderTechnique.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ShaderTechnique.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
SkeletonAnim.h
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apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
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2013-07-02 11:44:46 +00:00 |
SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
SkeletonAnimManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
Terrain.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
Terrain.h
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Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112
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2015-03-31 16:48:31 +00:00 |
TerrainProperties.cpp
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
TerrainProperties.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
TerrainTextureEntry.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
TerrainTextureEntry.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureManager.cpp
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Disable "assignment operator could not be generated" warning globally on Windows, since it's never useful.
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2015-01-22 21:09:33 +00:00 |
TerrainTextureManager.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
TerritoryBoundary.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
TerritoryBoundary.h
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
TerritoryTexture.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
TerritoryTexture.h
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Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
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2014-07-14 17:15:22 +00:00 |
TextRenderer.cpp
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Convert debug_printf to take UTF-8 strings instead of wchar_t.
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2015-02-14 01:45:13 +00:00 |
TextRenderer.h
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
Texture.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
TextureConverter.cpp
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Fixes grayscale PNG handling, there is no need to convert them all to RGB and 4741e896c4 broke special font texture handling. Instead, only grayscale with alpha PNGs will be converted to RGBA (they fail to load otherwise).
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2015-03-19 03:04:01 +00:00 |
TextureConverter.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
TextureManager.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
TextureManager.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
Unit.cpp
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Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852, #1923.
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2013-05-21 22:11:47 +00:00 |
Unit.h
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
UnitAnimation.cpp
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Minor optimisation for non-animated units.
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2014-06-01 18:25:20 +00:00 |
UnitAnimation.h
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Minor optimisation for non-animated units.
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2014-06-01 18:25:20 +00:00 |
UnitManager.cpp
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
UnitManager.h
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |