0ad/source/scripting
janwas 9269be9ee3 remove mmgr and macros that redefine malloc/new/free
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= )

clean up debug module
. no longer include platform-dependent header (-> less rebuilds)
. DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR
. parts of config.h that don't affect all files moved to config.2 (->
fewer full rebuilds)
. remove creaky symbol cache (no longer needed for mmgr)
. remove TLS thread naming stuff (can use debugger's thread window
instead; no need for platform independence there)

wdbg: remove thread suspension and breakpoint APIs (not needed)

acpi: fix: u64 -> uintptr_t

wutil: fix WinScopedLock, use that instead of direct lock() functions

misc:
. get rid of SAFE_STRCPY, replace with strcpy_s
. remove _getcwd (shouldn't be used)

This was SVN commit r5563.
2008-01-19 11:33:11 +00:00
..
DOMEvent.cpp improvements and fixes: 2008-01-07 20:03:19 +00:00
DOMEvent.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
EventTypes.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
GameEvents.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
JSConversions.cpp # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
JSConversions.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
JSSerialization.h # Linux ICC compatibility. 2007-06-01 00:34:36 +00:00
JSUtil.cpp # housekeeping 2006-07-26 13:10:13 +00:00
JSUtil.h # housekeeping 2006-07-26 13:10:13 +00:00
ScriptableComplex.cpp pending improvements and partial fixes to self-tests 2008-01-03 22:07:18 +00:00
ScriptableComplex.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ScriptableComplex.inl remove mmgr and macros that redefine malloc/new/free 2008-01-19 11:33:11 +00:00
ScriptableObject.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptableObject.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
ScriptCustomTypes.cpp # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
ScriptCustomTypes.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
ScriptGlue.cpp wsdl: add WS_ flags mentioned as required by MSDN (even if it worked before) 2008-01-14 21:04:55 +00:00
ScriptGlue.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ScriptingHost.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
ScriptingHost.h Separate JS_ShutDown from the normal ScriptingHost shutdown, because it's resetting non-thread-safe per-process state. 2007-06-03 15:37:26 +00:00
SpiderMonkey.h Atlas: Updated wxJS to latest SVN version. Made the JS runtime have a greater lifetime than all the wx windows, to avoid garbage collection problems. 2007-06-08 22:56:01 +00:00
SynchedJSObject.cpp Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
SynchedJSObject.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00