elexis
8ace8034a2
Clean the code by removing the animal hardcoding in the Foundation component and adding a flag DeleteUponConstruction to the Obstruction component. Have locked gates and upgraded entities equally delete entities when transforming. Add a workaround for trees inside walls on random maps. Reviewed by: temple Differential Revision: https://code.wildfiregames.com/D1415 Refs #4268 This was SVN commit r21624.
63 lines
2.9 KiB
C++
63 lines
2.9 KiB
C++
/* Copyright (C) 2018 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpObstruction.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "simulation2/system/SimContext.h"
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std::string ICmpObstruction::CheckFoundation_wrapper(const std::string& className, bool onlyCenterPoint) const
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{
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EFoundationCheck check = CheckFoundation(className, onlyCenterPoint);
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switch (check)
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{
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case FOUNDATION_CHECK_SUCCESS:
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return "success";
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case FOUNDATION_CHECK_FAIL_ERROR:
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return "fail_error";
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case FOUNDATION_CHECK_FAIL_NO_OBSTRUCTION:
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return "fail_no_obstruction";
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case FOUNDATION_CHECK_FAIL_OBSTRUCTS_FOUNDATION:
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return "fail_obstructs_foundation";
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case FOUNDATION_CHECK_FAIL_TERRAIN_CLASS:
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return "fail_terrain_class";
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default:
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debug_warn(L"Unexpected result from CheckFoundation");
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return "";
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}
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}
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BEGIN_INTERFACE_WRAPPER(Obstruction)
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DEFINE_INTERFACE_METHOD_CONST_0("GetUnitRadius", entity_pos_t, ICmpObstruction, GetUnitRadius)
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DEFINE_INTERFACE_METHOD_CONST_0("CheckShorePlacement", bool, ICmpObstruction, CheckShorePlacement)
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DEFINE_INTERFACE_METHOD_CONST_2("CheckFoundation", std::string, ICmpObstruction, CheckFoundation_wrapper, std::string, bool)
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DEFINE_INTERFACE_METHOD_CONST_0("CheckDuplicateFoundation", bool, ICmpObstruction, CheckDuplicateFoundation)
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DEFINE_INTERFACE_METHOD_CONST_0("GetEntitiesBlockingConstruction", std::vector<entity_id_t>, ICmpObstruction, GetEntitiesBlockingConstruction)
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DEFINE_INTERFACE_METHOD_CONST_0("GetEntitiesDeletedUponConstruction", std::vector<entity_id_t>, ICmpObstruction, GetEntitiesDeletedUponConstruction)
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DEFINE_INTERFACE_METHOD_1("SetActive", void, ICmpObstruction, SetActive, bool)
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DEFINE_INTERFACE_METHOD_3("SetDisableBlockMovementPathfinding", void, ICmpObstruction, SetDisableBlockMovementPathfinding, bool, bool, int32_t)
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DEFINE_INTERFACE_METHOD_CONST_0("GetBlockMovementFlag", bool, ICmpObstruction, GetBlockMovementFlag)
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DEFINE_INTERFACE_METHOD_1("SetControlGroup", void, ICmpObstruction, SetControlGroup, entity_id_t)
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DEFINE_INTERFACE_METHOD_CONST_0("GetControlGroup", entity_id_t, ICmpObstruction, GetControlGroup)
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DEFINE_INTERFACE_METHOD_1("SetControlGroup2", void, ICmpObstruction, SetControlGroup2, entity_id_t)
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DEFINE_INTERFACE_METHOD_CONST_0("GetControlGroup2", entity_id_t, ICmpObstruction, GetControlGroup2)
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END_INTERFACE_WRAPPER(Obstruction)
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