0ad/source/simulation2/components/ICmpObstruction.cpp
elexis 8ace8034a2 Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21.
Clean the code by removing the animal hardcoding in the Foundation
component and adding a flag DeleteUponConstruction to the Obstruction
component.

Have locked gates and upgraded entities equally delete entities when
transforming.
Add a workaround for trees inside walls on random maps.

Reviewed by: temple
Differential Revision: https://code.wildfiregames.com/D1415
Refs #4268

This was SVN commit r21624.
2018-03-26 15:18:53 +00:00

63 lines
2.9 KiB
C++

/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpObstruction.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/system/SimContext.h"
std::string ICmpObstruction::CheckFoundation_wrapper(const std::string& className, bool onlyCenterPoint) const
{
EFoundationCheck check = CheckFoundation(className, onlyCenterPoint);
switch (check)
{
case FOUNDATION_CHECK_SUCCESS:
return "success";
case FOUNDATION_CHECK_FAIL_ERROR:
return "fail_error";
case FOUNDATION_CHECK_FAIL_NO_OBSTRUCTION:
return "fail_no_obstruction";
case FOUNDATION_CHECK_FAIL_OBSTRUCTS_FOUNDATION:
return "fail_obstructs_foundation";
case FOUNDATION_CHECK_FAIL_TERRAIN_CLASS:
return "fail_terrain_class";
default:
debug_warn(L"Unexpected result from CheckFoundation");
return "";
}
}
BEGIN_INTERFACE_WRAPPER(Obstruction)
DEFINE_INTERFACE_METHOD_CONST_0("GetUnitRadius", entity_pos_t, ICmpObstruction, GetUnitRadius)
DEFINE_INTERFACE_METHOD_CONST_0("CheckShorePlacement", bool, ICmpObstruction, CheckShorePlacement)
DEFINE_INTERFACE_METHOD_CONST_2("CheckFoundation", std::string, ICmpObstruction, CheckFoundation_wrapper, std::string, bool)
DEFINE_INTERFACE_METHOD_CONST_0("CheckDuplicateFoundation", bool, ICmpObstruction, CheckDuplicateFoundation)
DEFINE_INTERFACE_METHOD_CONST_0("GetEntitiesBlockingConstruction", std::vector<entity_id_t>, ICmpObstruction, GetEntitiesBlockingConstruction)
DEFINE_INTERFACE_METHOD_CONST_0("GetEntitiesDeletedUponConstruction", std::vector<entity_id_t>, ICmpObstruction, GetEntitiesDeletedUponConstruction)
DEFINE_INTERFACE_METHOD_1("SetActive", void, ICmpObstruction, SetActive, bool)
DEFINE_INTERFACE_METHOD_3("SetDisableBlockMovementPathfinding", void, ICmpObstruction, SetDisableBlockMovementPathfinding, bool, bool, int32_t)
DEFINE_INTERFACE_METHOD_CONST_0("GetBlockMovementFlag", bool, ICmpObstruction, GetBlockMovementFlag)
DEFINE_INTERFACE_METHOD_1("SetControlGroup", void, ICmpObstruction, SetControlGroup, entity_id_t)
DEFINE_INTERFACE_METHOD_CONST_0("GetControlGroup", entity_id_t, ICmpObstruction, GetControlGroup)
DEFINE_INTERFACE_METHOD_1("SetControlGroup2", void, ICmpObstruction, SetControlGroup2, entity_id_t)
DEFINE_INTERFACE_METHOD_CONST_0("GetControlGroup2", entity_id_t, ICmpObstruction, GetControlGroup2)
END_INTERFACE_WRAPPER(Obstruction)