0ad/source/simulation2/components/ICmpObstruction.h
vladislavbelov c17e7ee92f Adds a helper function to pick entities with a given component and a given filter on screen.
Reviewed By: wraitii
Commented By: Stan, elexis
Differential Revision: https://code.wildfiregames.com/D2207
This was SVN commit r22939.
2019-09-20 07:45:55 +00:00

148 lines
4.9 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPOBSTRUCTION
#define INCLUDED_ICMPOBSTRUCTION
#include "simulation2/system/Interface.h"
#include "simulation2/components/ICmpObstructionManager.h"
/**
* Flags an entity as obstructing movement for other units,
* and handles the processing of collision queries.
*/
class ICmpObstruction : public IComponent
{
public:
enum EFoundationCheck {
FOUNDATION_CHECK_SUCCESS,
FOUNDATION_CHECK_FAIL_ERROR,
FOUNDATION_CHECK_FAIL_NO_OBSTRUCTION,
FOUNDATION_CHECK_FAIL_OBSTRUCTS_FOUNDATION,
FOUNDATION_CHECK_FAIL_TERRAIN_CLASS
};
enum EObstructionType {
STATIC,
UNIT,
CLUSTER
};
virtual ICmpObstructionManager::tag_t GetObstruction() const = 0;
/**
* Gets the square corresponding to this obstruction shape.
* @return true and updates @p out on success;
* false on failure (e.g. object not in the world).
*/
virtual bool GetObstructionSquare(ICmpObstructionManager::ObstructionSquare& out) const = 0;
/**
* Same as the method above, but returns an obstruction shape for the previous turn
*/
virtual bool GetPreviousObstructionSquare(ICmpObstructionManager::ObstructionSquare& out) const = 0;
virtual entity_pos_t GetSize() const = 0;
virtual entity_pos_t GetUnitRadius() const = 0;
virtual EObstructionType GetObstructionType() const = 0;
virtual void SetUnitClearance(const entity_pos_t& clearance) = 0;
virtual bool IsControlPersistent() const = 0;
/**
* Test whether the front of the obstruction square is in the water and the back is on the shore.
*/
virtual bool CheckShorePlacement() const = 0;
/**
* Test whether this entity is colliding with any obstruction that are set to
* block the creation of foundations.
* @param ignoredEntities List of entities to ignore during the test.
* @return FOUNDATION_CHECK_SUCCESS if check passes, else an EFoundationCheck
* value describing the type of failure.
*/
virtual EFoundationCheck CheckFoundation(const std::string& className) const = 0;
virtual EFoundationCheck CheckFoundation(const std::string& className, bool onlyCenterPoint) const = 0;
/**
* CheckFoundation wrapper for script calls, to return friendly strings instead of an EFoundationCheck.
* @return "success" if check passes, else a string describing the type of failure.
*/
virtual std::string CheckFoundation_wrapper(const std::string& className, bool onlyCenterPoint) const;
/**
* Test whether this entity is colliding with any obstructions that share its
* control groups and block the creation of foundations.
* @return true if foundation is valid (not obstructed)
*/
virtual bool CheckDuplicateFoundation() const = 0;
/**
* Returns a list of entities that have an obstruction matching the given flag and intersect the current obstruction.
* @return vector of blocking entities
*/
virtual std::vector<entity_id_t> GetEntitiesByFlags(ICmpObstructionManager::flags_t flags) const = 0;
/**
* Returns a list of entities that are blocking construction of a foundation.
* @return vector of blocking entities
*/
virtual std::vector<entity_id_t> GetEntitiesBlockingConstruction() const = 0;
/**
* Returns a list of entities that shall be deleted when a construction on this obstruction starts,
* for example sheep carcasses.
*/
virtual std::vector<entity_id_t> GetEntitiesDeletedUponConstruction() const = 0;
/**
* Detects collisions between foundation-blocking entities and
* tries to fix them by setting control groups, if appropriate.
*/
virtual void ResolveFoundationCollisions() const = 0;
virtual void SetActive(bool active) = 0;
virtual void SetMovingFlag(bool enabled) = 0;
virtual void SetDisableBlockMovementPathfinding(bool movementDisabled, bool pathfindingDisabled, int32_t shape) = 0;
virtual bool GetBlockMovementFlag() const = 0;
/**
* Change the control group that the entity belongs to.
* Control groups are used to let units ignore collisions with other units from
* the same group. Default is the entity's own ID.
*/
virtual void SetControlGroup(entity_id_t group) = 0;
/// See SetControlGroup.
virtual entity_id_t GetControlGroup() const = 0;
virtual void SetControlGroup2(entity_id_t group2) = 0;
virtual entity_id_t GetControlGroup2() const = 0;
DECLARE_INTERFACE_TYPE(Obstruction)
};
#endif // INCLUDED_ICMPOBSTRUCTION