0ad/source/simulation2/components/ICmpOverlayRenderer.cpp
elexis 944ba16eb4 End source files with a newline.
This was SVN commit r18988.
2016-11-23 11:27:54 +00:00

30 lines
1.1 KiB
C++

/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpOverlayRenderer.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(OverlayRenderer)
DEFINE_INTERFACE_METHOD_0("Reset", void, ICmpOverlayRenderer, Reset)
DEFINE_INTERFACE_METHOD_5("AddSprite", void, ICmpOverlayRenderer, AddSprite, VfsPath, CFixedVector2D, CFixedVector2D, CFixedVector3D, std::string)
END_INTERFACE_WRAPPER(OverlayRenderer)
bool ICmpOverlayRenderer::m_OverrideVisible = true;