0ad/source/gui/GUItypes.h
elexis 4919a6185e Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil.
HasSetting from 3dfa23cd25 is actually redundant with
IGUIObject::SettingExists.
GetSettingPointer from 8f4f8e240f is superseded by GetSetting reference
following 3dfa23cd25 and 040624acff.
Deregister copying SetSetting variants for CStr and CStrW following copy
removal in 040624acff.
The default template <typename T=int> from c2a71e41bf can be removed
following FallBackSprite/FallBackColor removal in 9985fcf5bd and
RecurseObject unification in d4d5187c9d.
Delete all unused GUI includes, refs D1478.
Remove GUIUtil friend class following something.

Differential Revision: https://code.wildfiregames.com/D2225
Tested on: gcc 9.1.0, Jenkins

This was SVN commit r22779.
2019-08-25 08:57:36 +00:00

48 lines
1.3 KiB
C

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
This file is used by all bits of GUI code that need to repeat some code
for a variety of types (to avoid repeating the list of types in half a dozen
places, and to make it much easier to add a new type). Just do
#define TYPE(T) your_code_involving_T;
#include "GUItypes.h"
#undef TYPE
to handle every possible type.
*/
#ifndef GUITYPE_IGNORE_COPYABLE
TYPE(bool)
TYPE(i32)
TYPE(u32)
TYPE(float)
TYPE(EAlign)
TYPE(EVAlign)
TYPE(CPos)
#endif
#ifndef GUITYPE_IGNORE_NONCOPYABLE
TYPE(CClientArea)
TYPE(CGUIColor)
TYPE(CGUIList)
TYPE(CGUISeries)
TYPE(CGUISpriteInstance)
TYPE(CGUIString)
TYPE(CStr)
TYPE(CStrW)
#endif