0ad/source/simulation2
wraitii d592bf9cb6 Move path computations to an actual worker to prepare for threading.
This moves the "async" pathfinding computations to a worker, preparing
the architecture for threading.

Tested By: Kuba386, Stan`
Differential Revision: https://code.wildfiregames.com/D1918
This was SVN commit r22902.
2019-09-15 09:27:10 +00:00
..
components Move path computations to an actual worker to prepare for threading. 2019-09-15 09:27:10 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Fix issues with MakeGoalReachable when the goal wasn't reachable following D1882/208fc30ddd 2019-09-09 18:57:59 +00:00
scripting Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
serialization Upgrade SpiderMonkey to version 45.0.2, refs #4893. 2019-08-07 22:37:43 +00:00
system Check only that the destruction queue contains no non-local entity when serializing the game state. 2019-09-07 14:41:53 +00:00
tests Update of the scripting tests. Test some modding features and update JS::Value integer limits. 2019-07-19 15:41:27 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Move path computations to an actual worker to prepare for threading. 2019-09-15 09:27:10 +00:00
Simulation2.h Remove unnecessary argument from CSimulation2::InitGame 2018-02-09 19:50:01 +00:00
TypeList.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00