This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
Dunedan
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Wiki
Activity
94099e035a
0ad
/
binaries
/
data
/
mods
/
official
History
Matei
e505843bb6
Added some example sound definitions in template_unit_infantry.
...
This was SVN commit r4768.
2007-01-13 20:13:05 +00:00
..
art
fixed a wrong shield
2007-01-13 06:55:36 +00:00
audio
added mining sounds from kit challis/ browncoat and mining.xml, updated building/ambient with new file paths
2007-01-07 07:04:26 +00:00
entities
Added some example sound definitions in template_unit_infantry.
2007-01-13 20:13:05 +00:00
fonts
* Increased Optimus font to 14b.
2006-03-10 21:23:39 +00:00
formations
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
gui
Added a hotkey to toggle rendering of territory outlines. (Currently "T").
2006-12-05 02:08:52 +00:00
language
Test data
2004-09-17 19:01:24 +00:00
maps
#Committed rough draft of a map for cinematic testing.
2007-01-09 17:38:23 +00:00
scripts
# Updates to the combat damage system.
2007-01-13 18:41:24 +00:00
shaders
- Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
2006-10-17 22:34:11 +00:00
technologies
Renamed ore to metal in techs.
2006-10-26 22:00:03 +00:00
temp
This was SVN commit r4414.
2006-09-28 00:46:37 +00:00