0ad/source/renderer
2012-10-30 21:57:00 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562. 2012-09-28 18:20:36 +00:00
DecalRData.h Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562. 2012-09-28 18:20:36 +00:00
HWLightingModelRenderer.cpp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Removing GL3 dependency from GPU skinning code. 2012-10-30 21:57:00 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
MikktspaceWrap.h GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
ModelRenderer.cpp GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
ModelRenderer.h GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
ModelVertexRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp Fixed fixed renderpath: green water, broken minimap 2012-09-01 22:34:36 +00:00
OverlayRenderer.h Split out code specific to textured overlay lines construction from OverlayRenderer into its own files. 2012-06-02 21:19:20 +00:00
ParticleRenderer.cpp Bind textures correctly to GLSL sampler uniforms. 2012-04-10 21:07:52 +00:00
ParticleRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
PatchRData.cpp Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562. 2012-09-28 18:20:36 +00:00
PatchRData.h Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562. 2012-09-28 18:20:36 +00:00
PostprocManager.cpp Postproc manager 2012-10-15 10:34:23 +00:00
PostprocManager.h Postproc manager 2012-10-15 10:34:23 +00:00
Renderer.cpp GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
Renderer.h Postproc manager 2012-10-15 10:34:23 +00:00
RenderModifiers.cpp Postproc manager 2012-10-15 10:34:23 +00:00
RenderModifiers.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
ShadowMap.cpp Postproc manager 2012-10-15 10:34:23 +00:00
ShadowMap.h Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
SkyManager.cpp Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
SkyManager.h Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
TerrainOverlay.cpp Ticket 1612: Fixed overlay z-fighting in GLSL mode 2012-08-21 16:28:06 +00:00
TerrainOverlay.h Add support for texture-based terrain overlays. 2012-04-24 16:46:32 +00:00
TerrainRenderer.cpp Postproc manager 2012-10-15 10:34:23 +00:00
TerrainRenderer.h Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562. 2012-09-28 18:20:36 +00:00
TexturedLineRData.cpp Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495. 2012-06-17 03:40:35 +00:00
TexturedLineRData.h Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495. 2012-06-17 03:40:35 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
VertexArray.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexArray.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00