..
GameSetup
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
scripting
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
tests
Revert 09916ce6cb
which broken jenkins build.
2019-07-20 13:10:53 +00:00
XML
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
ArchiveBuilder.cpp
Add a confirmation message when packaging ends.
2019-01-07 23:57:18 +00:00
ArchiveBuilder.h
Handle mods specified on the command line when using the archive builder.
2014-06-15 16:43:08 +00:00
CacheLoader.cpp
Unify duplicate u8* to hex string functions in a new Hexify function variant, similar to bb1f86f515
, used by Tests, CacheLoader, Terms and Conditions, Lobby and mod.io.
2018-08-08 12:59:05 +00:00
CacheLoader.h
Fix biome-specific mappreviews in 7f602037ba
for zipped mods, refs #4962 .
2018-08-05 21:50:00 +00:00
CConsole.cpp
Move GetDefaultGuiMatrix to a separate file.
2019-08-04 03:52:00 +00:00
CConsole.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
CLogger.cpp
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
CLogger.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
Compress.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
Compress.h
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
ConfigDB.cpp
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
ConfigDB.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
CStr.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
CStr.h
Remove duplicated layers of unescaping which required multiple escapes in some places.
2014-12-13 01:08:29 +00:00
CStrIntern.cpp
Fix build without precompiled headers following the Atlas UTF8 fix in 800bf0da24
and ThreadUtil include removal in ba736916fc
.
2019-07-07 21:52:52 +00:00
CStrIntern.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
CStrInternStatic.h
Option to disable fog effects.
2017-12-04 15:54:24 +00:00
DllLoader.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
DllLoader.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Errors.cpp
Delete CInternalCGUIAccessorBase class from c2a71e41bf
.
2019-07-28 02:39:52 +00:00
Errors.h
Catch exceptions by reference (by convention), based on patch from Markus, refs #1852
2013-05-22 22:27:53 +00:00
FileIo.cpp
Fix gcc 8 compiler warning in FileIo.cpp about truncating use of strncpy [-Wstringop-truncation].
2019-08-07 15:38:40 +00:00
FileIo.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Filesystem.cpp
Use in-place construction.
2015-07-29 23:44:17 +00:00
Filesystem.h
Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod.
2015-06-15 16:00:26 +00:00
Game.cpp
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
Game.h
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
Globals.cpp
Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho.
2017-05-19 18:01:22 +00:00
Globals.h
Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho.
2017-05-19 18:01:22 +00:00
GUID.cpp
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
GUID.h
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
2013-11-07 20:07:24 +00:00
Hotkey.cpp
Try to recognise unknown hotkey mappings using SDL2.
2017-05-21 08:05:52 +00:00
Hotkey.h
Unload hotkeys on shutdown.
2014-09-15 01:27:06 +00:00
Joystick.cpp
Remove disabled by default SDL1 support.
2015-12-14 10:52:21 +00:00
Joystick.h
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
2012-01-12 23:32:27 +00:00
KeyName.cpp
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
KeyName.h
Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho.
2017-05-19 18:01:22 +00:00
Loader.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
Loader.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
LoaderThunks.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Mod.cpp
Provide ScriptInterface CreateObject and CreateArray functions to replace Eval calls following 7c2e9027c2
, 1c0536bf08
and later.
2019-07-22 19:35:14 +00:00
Mod.h
Alpha 23 "lobby lag" release fix.
2018-05-24 18:08:56 +00:00
ModInstaller.cpp
mod.io support.
2018-04-22 18:14:45 +00:00
ModInstaller.h
mod.io support.
2018-04-22 18:14:45 +00:00
ModIo.cpp
Upgrade SpiderMonkey to version 45.0.2, refs #4893 .
2019-08-07 22:37:43 +00:00
ModIo.h
mod.io support.
2018-04-22 18:14:45 +00:00
Preprocessor.cpp
Add FALLTHROUGH, which in the best case is just [[fallthrough]].
2017-09-01 20:04:53 +00:00
Preprocessor.h
Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
2012-04-02 16:12:46 +00:00
PreprocessorWrapper.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
PreprocessorWrapper.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Profile.cpp
Pthread -> std::thread (2/7) - Remove pthread in Profilers
2019-08-04 08:11:58 +00:00
Profile.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
Profiler2.cpp
Add Profiler2 static const member definition, since the declaration itself is insufficient for const ref access, as revealed in debug builds but not release builds following f89f90d56e
and 9965f43067
.
2019-08-07 14:45:13 +00:00
Profiler2.h
Add Profiler2 static const member definition, since the declaration itself is insufficient for const ref access, as revealed in debug builds but not release builds following f89f90d56e
and 9965f43067
.
2019-08-07 14:45:13 +00:00
Profiler2GPU.cpp
Pthread -> std::thread (2/7) - Remove pthread in Profilers
2019-08-04 08:11:58 +00:00
Profiler2GPU.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
ProfileViewer.cpp
Move GetDefaultGuiMatrix to a separate file.
2019-08-04 03:52:00 +00:00
ProfileViewer.h
Remove disabled remains of the performance data (= profiler data + text input) upload feature from the UserReporter from 0da7e822ff
.
2018-08-05 15:18:00 +00:00
Pyrogenesis.cpp
Bump version to alpha 24.
2018-12-26 11:28:37 +00:00
Pyrogenesis.h
Move engine version to common file. Patch by elexis. Fixes #3359 .
2015-08-01 23:03:13 +00:00
Replay.cpp
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
Replay.h
Test all full hashes in non-visual replaymode by default and keep skipping quick-hash by default.
2018-05-29 02:14:38 +00:00
SavedGame.cpp
Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil.
2019-08-25 08:57:36 +00:00
SavedGame.h
Bump copyright header year numbers.
2018-02-21 18:44:52 +00:00
Shapes.cpp
Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
2019-07-09 00:18:48 +00:00
Shapes.h
Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
2019-07-09 00:18:48 +00:00
Singleton.h
Simple refactoring of Singleton. Make it non-copyable.
2019-01-13 15:11:40 +00:00
TemplateLoader.cpp
Remove unneeded include.
2017-09-30 15:29:13 +00:00
TemplateLoader.h
More ScriptInterface const.
2017-11-25 06:49:58 +00:00
ThreadUtil.cpp
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
ThreadUtil.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
TouchInput.cpp
Remove disabled by default SDL1 support.
2015-12-14 10:52:21 +00:00
TouchInput.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
UniDoubler.h
Use default Unicode encoding in source code on Windows.
2017-11-29 20:14:22 +00:00
UserReport.cpp
pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable
2019-08-24 11:26:58 +00:00
UserReport.h
Write UserReport data to local logfiles, so that users can review the personal data impact without exposing the data to JS/mods, refs #5257 , b3438cabd2
.
2018-08-22 22:17:42 +00:00
utf16string.h
Fix -Wconversion warnings in simulation code.
2011-08-16 11:18:32 +00:00
Util.cpp
Refactors camera projections - makes projection functions of camera more clear.
2019-06-26 22:54:05 +00:00
Util.h
Unify duplicate u8* to hex string functions in a new Hexify function variant, similar to bb1f86f515
, used by Tests, CacheLoader, Terms and Conditions, Lobby and mod.io.
2018-08-08 12:59:05 +00:00
VideoMode.cpp
Fix the window icon that cannot be loaded in release packages, refs 27d99765bb
.
2018-05-01 20:29:36 +00:00
VideoMode.h
Fixes the Alt + Tab crash in the fullscreen mode. Refs #4181 .
2018-03-09 22:23:03 +00:00
VisualReplay.cpp
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
VisualReplay.h
Fix possibly using uninitialized global in 80635665f7
and rename GetDirectoryName
2019-05-14 10:13:02 +00:00
World.cpp
Always delete CMapReader. Patch by Sandarac. Fixes #4154 .
2017-08-25 00:37:48 +00:00
World.h
Always delete CMapReader. Patch by Sandarac. Fixes #4154 .
2017-08-25 00:37:48 +00:00