0ad/source/network
2014-01-06 02:16:09 +00:00
..
tests Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
fsm.cpp Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer, fixes #2122 2013-10-10 23:46:42 +00:00
fsm.h Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
NetClient.cpp Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
NetClient.h Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
NetFileTransfer.cpp Fix printf argument types 2011-11-13 18:31:06 +00:00
NetFileTransfer.h Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
NetHost.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NetHost.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessage.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessage.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessages.h Fix GUI issues when reconnecting to multiplayer games 2011-10-29 14:53:13 +00:00
NetMessageSim.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetServer.cpp Fixes MSVC warning C4706: assignment within conditional expression 2014-01-06 02:16:09 +00:00
NetServer.h Add compile time flag to disable use of miniupnpc. 2013-12-18 16:08:56 +00:00
NetSession.cpp Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
NetSession.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
NetTurnManager.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00