0ad/source/maths/Brush.h
janwas 3195893d1c # MacOS X compat (part 1)
- u_anim_name disambiguation
- fix implementation of finite (use our fpclassify instead of compiler's
routine)
- รค -> ae
- workaround for MAP_ANONYMOUS
- fix GLint in ogl.cpp
- add include for SIZE_MAX in string_s
- avoid PIC clobbered error and speed up rdtsc a bit
- add include for stat

This was SVN commit r4170.
2006-07-26 14:04:52 +00:00

88 lines
2.0 KiB
C++

/**
* =========================================================================
* File : Brush.h
* Project : Pyrogenesis
* Description : CBrush, a class representing a convex object
*
* @author Nicolai Haehnle <nicolai@wildfiregames.com>
* =========================================================================
*/
#ifndef maths_brush_h
#define maths_brush_h
#include "Vector3D.h"
class CBound;
class CFrustum;
class CPlane;
/**
* Class CBrush: Represents a convex object, supports some CSG operations.
*/
class CBrush
{
public:
CBrush() { }
/**
* CBrush: Construct a brush from a bounds object.
*
* @param bounds the CBound object to construct the brush from.
*/
CBrush(const CBound& bounds);
/**
* IsEmpty: Returns whether the brush is empty.
*
* @return @c true if the brush is empty, @c false otherwise
*/
bool IsEmpty() const { return m_Vertices.size() == 0; }
/**
* Bounds: Calculate the axis-aligned bounding box for this brush.
*
* @param result the resulting bounding box is stored here
*/
void Bounds(CBound& result) const;
/**
* Slice: Cut the object along the given plane, resulting in a smaller (or even empty)
* brush representing the part of the object that lies in front of the plane.
*
* @param plane the slicing plane
* @param result the resulting brush is stored here
*/
void Slice(const CPlane& plane, CBrush& result) const;
/**
* Intersect: Intersect the brush with the given frustum.
*
* @param frustum the frustum to intersect with
* @param result the resulting brush is stored here
*/
void Intersect(const CFrustum& frustum, CBrush& result) const;
/**
* Render: Renders the brush as OpenGL polygons.
*
* @note the winding of the brush faces is undefined (i.e. it is undefined which
* sides of the faces are the front faces)
*/
void Render() const;
private:
static const uint no_vertex = ~0u;
typedef std::vector<CVector3D> Vertices;
typedef std::vector<uint> FaceIndices;
Vertices m_Vertices;
FaceIndices m_Faces;
struct Helper;
};
#endif // maths_brush_h