0ad/source/tools/atlas/AtlasUI/ActorEditor
2005-06-17 23:14:06 +00:00
..
ActorEditor.cpp Interact.cpp: Use double instead of float for storing absolute times (since the precision is required). 2005-06-17 23:14:06 +00:00
ActorEditor.h Interact.cpp: Use double instead of float for storing absolute times (since the precision is required). 2005-06-17 23:14:06 +00:00
ActorEditorListCtrl.cpp Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later. 2005-05-19 02:46:42 +00:00
ActorEditorListCtrl.h Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later. 2005-05-19 02:46:42 +00:00
AnimListEditor.cpp Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list. 2005-05-19 05:06:28 +00:00
AnimListEditor.h Actor Editor: Copy-and-paste. Folder memory. Entity creation. Fixed importing. 2005-03-30 10:37:44 +00:00
PropListEditor.cpp Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list. 2005-05-19 05:06:28 +00:00
PropListEditor.h Actor Editor: Copy-and-paste. Folder memory. Entity creation. Fixed importing. 2005-03-30 10:37:44 +00:00