131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "graphics/TextureManager.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/file/vfs/vfs.h"
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#include "lib/res/h_mgr.h"
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#include "lib/tex/tex.h"
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#include "lib/ogl.h"
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#include "ps/XML/Xeromyces.h"
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class TestTextureManager : public CxxTest::TestSuite
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{
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PIVFS m_VFS;
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public:
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void setUp()
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{
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DeleteDirectory(DataDir()/L"_testcache"); // clean up in case the last test run failed
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m_VFS = CreateVfs(20*MiB);
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TS_ASSERT_OK(m_VFS->Mount(L"", DataDir()/L"mods/_test.tex", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(m_VFS->Mount(L"cache/", DataDir()/L"_testcache"));
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h_mgr_init();
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tex_codec_register_all();
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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tex_codec_unregister_all();
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h_mgr_shutdown();
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m_VFS.reset();
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DeleteDirectory(DataDir()/L"_testcache");
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}
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void test_load_basic()
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{
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{
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CTextureManager texman(m_VFS, false, true);
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CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png"));
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TS_ASSERT(!t1->IsLoaded());
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TS_ASSERT(!t1->TryLoad());
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TS_ASSERT(!t1->IsLoaded());
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TS_ASSERT(texman.MakeProgress());
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for (size_t i = 0; i < 100; ++i)
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{
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if (texman.MakeProgress())
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break;
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SDL_Delay(10);
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}
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TS_ASSERT(t1->IsLoaded());
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// We can't test sizes because we had to disable GL function calls
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// and therefore couldn't load the texture. Maybe we should try loading
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// the texture file directly, to make sure it's actually worked.
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// TS_ASSERT_EQUALS(t1->GetWidth(), (size_t)64);
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// TS_ASSERT_EQUALS(t1->GetHeight(), (size_t)64);
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// CreateTexture should return the same object
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CTexturePtr t2 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png"));
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TS_ASSERT(t1 == t2);
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}
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// New texture manager - should use the cached file
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{
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CTextureManager texman(m_VFS, false, true);
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CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png"));
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TS_ASSERT(!t1->IsLoaded());
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TS_ASSERT(t1->TryLoad());
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TS_ASSERT(t1->IsLoaded());
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}
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}
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void test_load_formats()
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{
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CTextureManager texman(m_VFS, false, true);
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CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.tga"));
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CTexturePtr t2 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-abgr.dds"));
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CTexturePtr t3 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-dxt1.dds"));
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CTexturePtr t4 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-dxt5.dds"));
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t1->TryLoad();
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t2->TryLoad();
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t3->TryLoad();
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t4->TryLoad();
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size_t done = 0;
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for (size_t i = 0; i < 100; ++i)
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{
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if (texman.MakeProgress())
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++done;
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if (done == 8) // 4 loads, 4 conversions
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break;
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SDL_Delay(10);
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}
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TS_ASSERT(t1->IsLoaded());
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TS_ASSERT(t2->IsLoaded());
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TS_ASSERT(t3->IsLoaded());
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TS_ASSERT(t4->IsLoaded());
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}
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};
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