55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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//FormationCollection.h
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//Nearly identical to EntityTemplateCollection and associates i.e. EntityTemplate, Entity.
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//This is the manager of the entity formation "templates"
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#ifndef INCLUDED_FORMATIONCOLLECTION
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#define INCLUDED_FORMATIONCOLLECTION
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#include <vector>
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#include "ps/CStr.h"
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#include "ps/Singleton.h"
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#include "ps/Filesystem.h"
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#include "Formation.h"
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#define g_EntityFormationCollection CFormationCollection::GetSingleton()
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class CFormationCollection : public Singleton<CFormationCollection>
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{
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typedef std::map<CStrW, CFormation*> templateMap;
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typedef std::map<CStrW, CStr> templateFilenameMap;
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templateMap m_templates;
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templateFilenameMap m_templateFilenames;
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public:
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~CFormationCollection();
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CFormation* GetTemplate( const CStrW& formationType );
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int LoadTemplates();
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void LoadFile( const VfsPath& path );
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// Create a list of the names of all base entities, excluding template_*,
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// for display in ScEd's entity-selection box.
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void GetFormationNames( std::vector<CStrW>& names );
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};
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#endif
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