44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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// Use WinXP-style controls
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# if _MSC_VER >= 1400 // (can't be bothered to implement this for VC7.1...)
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# pragma comment(linker, "\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='X86' publicKeyToken='6595b64144ccf1df'\"")
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# endif
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# define ATLASDLLIMPEXP extern "C" __declspec(dllimport)
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#else
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# define ATLASDLLIMPEXP extern "C"
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#endif
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#include "AtlasUI/Misc/DLLInterface.h"
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#ifdef _WIN32
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int APIENTRY wWinMain(HINSTANCE, HINSTANCE, LPWSTR, int)
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#else
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int main()
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#endif
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{
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Atlas_StartWindow(L"ColourTester");
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return 0;
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}
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