.. |
tests
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# OS X build fixes.
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2010-03-20 16:26:25 +00:00 |
CCmpCommandQueue.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
CCmpFootprint.cpp
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
CCmpMotionBall.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
CCmpObstruction.cpp
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Move Position.h to a better location.
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2010-03-17 23:13:21 +00:00 |
CCmpObstructionManager.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
CCmpOwnership.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
CCmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
CCmpPosition.cpp
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# OS X build fixes.
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2010-03-20 16:26:25 +00:00 |
CCmpProjectileManager.cpp
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
CCmpSelectable.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
CCmpTemplateManager.cpp
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Add the Obstruction component to entity previews, to support collision detection for building placement
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2010-03-17 23:02:40 +00:00 |
CCmpTerrain.cpp
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Move Position.h to a better location.
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2010-03-17 23:13:21 +00:00 |
CCmpTest.cpp
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
CCmpUnitMotion.cpp
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# Support resource gathering in new simulation system
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2010-02-12 22:46:53 +00:00 |
CCmpVisualActor.cpp
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Support scripted modulation of actor colours
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2010-03-17 22:56:49 +00:00 |
ICmpCommandQueue.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpCommandQueue.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpFootprint.cpp
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
ICmpFootprint.h
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Move Position.h to a better location.
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2010-03-17 23:13:21 +00:00 |
ICmpGuiInterface.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
ICmpGuiInterface.h
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
ICmpObstruction.h
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
ICmpObstructionManager.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpObstructionManager.h
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpOwnership.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpOwnership.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpPathfinder.h
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpPlayer.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPlayer.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPlayerManager.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPlayerManager.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPosition.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpPosition.h
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Move Position.h to a better location.
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2010-03-17 23:13:21 +00:00 |
ICmpProjectileManager.cpp
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
ICmpProjectileManager.h
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
ICmpSelectable.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpSelectable.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTemplateManager.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
ICmpTemplateManager.h
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# Construct buildings from foundations.
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2010-03-12 21:41:40 +00:00 |
ICmpTerrain.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTerrain.h
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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# Basic animation support in new simulation system.
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2010-02-07 20:06:16 +00:00 |
ICmpUnitMotion.h
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# Basic animation support in new simulation system.
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2010-02-07 20:06:16 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpVisual.cpp
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Support scripted modulation of actor colours
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2010-03-17 22:56:49 +00:00 |
ICmpVisual.h
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Support scripted modulation of actor colours
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2010-03-17 22:56:49 +00:00 |