This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
Dunedan
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Wiki
Activity
a6c41eb2fe
0ad
/
binaries
/
data
/
mods
/
official
History
Acumen
a6c41eb2fe
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
...
This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
..
art
Few changes to the unit files for the new heads
2005-01-04 08:24:37 +00:00
audio
Replaced - with _ in GUI
2005-01-01 12:06:17 +00:00
entities
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
2005-01-05 19:58:58 +00:00
fonts
Itsy bitsy Editor adjustments.
2004-12-28 12:55:49 +00:00
gui
Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
2005-01-04 22:12:56 +00:00
language
Test data
2004-09-17 19:01:24 +00:00
maps
/scenarios
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
2005-01-03 23:27:36 +00:00
temp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00