0ad/binaries/data/mods/official/entities/units/kart_ijv_b.xml
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00

23 lines
907 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_ranged_ijv">
<Traits>
<Id
civ_code="kart"
civ="Carthaginians"
internal_only="false"
specific="Iš Kidón Meguyás"
history="While Iberians had often served as mercenaries in earlier times, after Carthage’s conquest of Spain they were often called up as levies. After the Celts they were considered the most expendable of all the troops in the Carthaginian army, used to dull the force of a charging formation. Armed with a javelin that could have a bundle of burning grass attached at the end for torching buildings, the Iberians could also wear light breastplates called pectorals in addition to their distinctive sinew caps."
/>
</Traits>
<Actions>
<Create
list.structmil="mc;pc;ff;tf;wc;wg"
/>
</Actions>
<Actor>units/kart_ijv_b.xml</Actor>
</Entity>