0ad/source/simulation2
Ykkrosh d485ecafdc Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
Increase the maximum search tile limit (reduces worst-case speed by
lots).

This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
..
components Optimise pathfinder tile storage a bit (improves speed by maybe 10%). 2010-05-02 20:14:09 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
scripting # Basic projectile attacks in new simulation system 2010-03-07 21:38:39 +00:00
serialization wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
system Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
tests # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
MessageTypes.h Move Position.h to a better location. 2010-03-17 23:13:21 +00:00
Simulation2.cpp Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00
Simulation2.h Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00
TypeList.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00