0ad/source/simulation/Aura.cpp
Matei 5e7baf3a43 # Bug fixes and cleanup of entity kill code.
Put all entity cleanup code in kill(), so the JS function Kill() can
just call kill(), and made the code more correct in both cases. Also
fixed a bug with auras (a unit kept around auras that had been deleted).
Also fixed up some notifier code that was causing crashes (although that
can still happen in some cases).

Fixes #176.

This was SVN commit r4810.
2007-01-25 07:00:31 +00:00

164 lines
4.6 KiB
C++

#include "precompiled.h"
#include "Aura.h"
#include "EntityManager.h"
#include "Entity.h"
#include <algorithm>
CAura::CAura( JSContext* cx, CEntity* source, CStrW& name, float radius, size_t tickRate, const CVector4D& color, JSObject* handler )
: m_cx(cx), m_source(source), m_name(name), m_radius(radius), m_handler(handler),
m_tickRate(tickRate), m_tickCyclePos(0), m_color(color)
{
JS_AddRoot( m_cx, &m_handler ); // don't GC it so we can call it later
}
CAura::~CAura()
{
JS_RemoveRoot( m_cx, &m_handler );
}
void CAura::Update( size_t timestep )
{
std::vector<CEntity*> inRange;
CVector3D pos = m_source->m_position;
g_EntityManager.GetInRange( pos.X, pos.Z, m_radius, inRange );
std::vector<CEntity*> prevInfluenced, curInfluenced, entered, exited;
prevInfluenced.reserve(m_influenced.size());
curInfluenced.reserve(m_influenced.size());
for( std::vector<HEntity>::iterator it = m_influenced.begin(); it != m_influenced.end(); it++ )
{
CEntity* ent = *it;
if( ent->m_extant )
{
prevInfluenced.push_back(ent);
}
}
m_influenced.clear();
for( std::vector<CEntity*>::iterator it = inRange.begin(); it != inRange.end(); it++ )
{
CEntity* ent = *it;
if(ent != m_source)
{
curInfluenced.push_back(ent);
m_influenced.push_back( HEntity(ent->me) );
}
}
sort( prevInfluenced.begin(), prevInfluenced.end() );
sort( curInfluenced.begin(), curInfluenced.end() );
jsval rval;
jsval argv[1];
// Call onEnter on any new unit that has entered the aura
jsval enterFunction;
if( JS_GetProperty( m_cx, m_handler, "onEnter", &enterFunction )
&& enterFunction != JSVAL_VOID)
{
std::back_insert_iterator<std::vector<CEntity*> > ins( entered );
set_difference( curInfluenced.begin(), curInfluenced.end(),
prevInfluenced.begin(), prevInfluenced.end(),
ins );
for( std::vector<CEntity*>::iterator it = entered.begin(); it != entered.end(); it++ )
{
argv[0] = OBJECT_TO_JSVAL( (*it)->GetScript() );
JS_CallFunctionValue( m_cx, m_handler, enterFunction, 1, argv, &rval );
(*it)->m_aurasInfluencingMe.insert( this );
}
}
// Call onExit on any unit that has exited the aura
jsval exitFunction;
if( JS_GetProperty( m_cx, m_handler, "onExit", &exitFunction )
&& exitFunction != JSVAL_VOID )
{
std::back_insert_iterator<std::vector<CEntity*> > ins( exited );
set_difference( prevInfluenced.begin(), prevInfluenced.end(),
curInfluenced.begin(), curInfluenced.end(),
ins );
for( std::vector<CEntity*>::iterator it = exited.begin(); it != exited.end(); it++ )
{
argv[0] = OBJECT_TO_JSVAL( (*it)->GetScript() );
JS_CallFunctionValue( m_cx, m_handler, exitFunction, 1, argv, &rval );
(*it)->m_aurasInfluencingMe.erase( this );
}
}
m_tickCyclePos += timestep;
if( m_tickRate > 0 && m_tickCyclePos > m_tickRate )
{
// It's time to tick; call OnTick on any unit that is in the aura
jsval tickFunction;
if( JS_GetProperty( m_cx, m_handler, "onTick", &tickFunction )
&& tickFunction != JSVAL_VOID )
{
for( std::vector<CEntity*>::iterator it = curInfluenced.begin(); it != curInfluenced.end(); it++ )
{
argv[0] = OBJECT_TO_JSVAL( (*it)->GetScript() );
JS_CallFunctionValue( m_cx, m_handler, tickFunction, 1, argv, &rval );
}
}
// Reset cycle pos
m_tickCyclePos %= m_tickRate;
}
}
void CAura::RemoveAll()
{
jsval rval;
jsval argv[1];
jsval exitFunction;
if( JS_GetProperty( m_cx, m_handler, "onExit", &exitFunction )
&& exitFunction != JSVAL_VOID )
{
// Call the exit function on everything in our influence
for( std::vector<HEntity>::iterator it = m_influenced.begin(); it != m_influenced.end(); it++ )
{
CEntity* ent = *it;
if( ent->m_extant )
{
argv[0] = OBJECT_TO_JSVAL( ent->GetScript() );
JS_CallFunctionValue( m_cx, m_handler, exitFunction, 1, argv, &rval );
(*it)->m_aurasInfluencingMe.erase( this );
}
}
}
m_influenced.clear();
}
// Remove an entity from the aura, but does not remove the aura from its
// m_aurasInfluencingMe. (Used when the entity is asking to be removed from
// the aura and will clear its own m_aurasInfluencingMe list afterwards).
void CAura::Remove( CEntity* ent )
{
jsval rval;
jsval argv[1];
jsval exitFunction;
if( JS_GetProperty( m_cx, m_handler, "onExit", &exitFunction )
&& exitFunction != JSVAL_VOID )
{
// Call the exit function on it
argv[0] = OBJECT_TO_JSVAL( ent->GetScript() );
JS_CallFunctionValue( m_cx, m_handler, exitFunction, 1, argv, &rval );
// Remove it from the m_influenced array
for( size_t i=0; i < m_influenced.size(); i++ )
{
if( ((CEntity*) m_influenced[i]) == ent )
{
m_influenced.erase( m_influenced.begin() + i );
break;
}
}
}
}