elexis
b097f38a79
Differential Revision: https://code.wildfiregames.com/D2332 Tested on: clang 8.0.1., gcc 9.1.0, Jenkins/vs2015 This was SVN commit r23008.
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CCheckBox.h"
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#include "gui/CGUI.h"
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CCheckBox::CCheckBox(CGUI& pGUI)
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: IGUIObject(pGUI),
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IGUIButtonBehavior(pGUI),
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m_CellID(),
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m_Checked(),
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m_SpriteUnchecked(),
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m_SpriteUncheckedOver(),
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m_SpriteUncheckedPressed(),
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m_SpriteUncheckedDisabled(),
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m_SpriteChecked(),
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m_SpriteCheckedOver(),
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m_SpriteCheckedPressed(),
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m_SpriteCheckedDisabled()
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{
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RegisterSetting("cell_id", m_CellID);
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RegisterSetting("checked", m_Checked),
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RegisterSetting("sprite", m_SpriteUnchecked);
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RegisterSetting("sprite_over", m_SpriteUncheckedOver);
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RegisterSetting("sprite_pressed", m_SpriteUncheckedPressed);
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RegisterSetting("sprite_disabled", m_SpriteUncheckedDisabled);
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RegisterSetting("sprite2", m_SpriteChecked);
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RegisterSetting("sprite2_over", m_SpriteCheckedOver);
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RegisterSetting("sprite2_pressed", m_SpriteCheckedPressed);
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RegisterSetting("sprite2_disabled", m_SpriteCheckedDisabled);
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}
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CCheckBox::~CCheckBox()
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{
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}
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void CCheckBox::HandleMessage(SGUIMessage& Message)
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{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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switch (Message.type)
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{
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case GUIM_PRESSED:
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{
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// Switch to opposite.
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SetSetting<bool>("checked", !m_Checked, true);
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break;
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}
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default:
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break;
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}
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}
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void CCheckBox::Draw()
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{
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m_pGUI.DrawSprite(
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m_Checked ?
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GetButtonSprite(m_SpriteChecked, m_SpriteCheckedOver, m_SpriteCheckedPressed, m_SpriteCheckedDisabled) :
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GetButtonSprite(m_SpriteUnchecked, m_SpriteUncheckedOver, m_SpriteUncheckedPressed, m_SpriteUncheckedDisabled),
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m_CellID,
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GetBufferedZ(),
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m_CachedActualSize);
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}
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