0ad/source/gui/CCheckBox.cpp
elexis b097f38a79 Remove little IGUIButtonBehavior::DrawButton duplication.
Differential Revision: https://code.wildfiregames.com/D2332
Tested on: clang 8.0.1., gcc 9.1.0, Jenkins/vs2015

This was SVN commit r23008.
2019-09-28 11:33:58 +00:00

83 lines
2.2 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CCheckBox.h"
#include "gui/CGUI.h"
CCheckBox::CCheckBox(CGUI& pGUI)
: IGUIObject(pGUI),
IGUIButtonBehavior(pGUI),
m_CellID(),
m_Checked(),
m_SpriteUnchecked(),
m_SpriteUncheckedOver(),
m_SpriteUncheckedPressed(),
m_SpriteUncheckedDisabled(),
m_SpriteChecked(),
m_SpriteCheckedOver(),
m_SpriteCheckedPressed(),
m_SpriteCheckedDisabled()
{
RegisterSetting("cell_id", m_CellID);
RegisterSetting("checked", m_Checked),
RegisterSetting("sprite", m_SpriteUnchecked);
RegisterSetting("sprite_over", m_SpriteUncheckedOver);
RegisterSetting("sprite_pressed", m_SpriteUncheckedPressed);
RegisterSetting("sprite_disabled", m_SpriteUncheckedDisabled);
RegisterSetting("sprite2", m_SpriteChecked);
RegisterSetting("sprite2_over", m_SpriteCheckedOver);
RegisterSetting("sprite2_pressed", m_SpriteCheckedPressed);
RegisterSetting("sprite2_disabled", m_SpriteCheckedDisabled);
}
CCheckBox::~CCheckBox()
{
}
void CCheckBox::HandleMessage(SGUIMessage& Message)
{
// Important
IGUIButtonBehavior::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PRESSED:
{
// Switch to opposite.
SetSetting<bool>("checked", !m_Checked, true);
break;
}
default:
break;
}
}
void CCheckBox::Draw()
{
m_pGUI.DrawSprite(
m_Checked ?
GetButtonSprite(m_SpriteChecked, m_SpriteCheckedOver, m_SpriteCheckedPressed, m_SpriteCheckedDisabled) :
GetButtonSprite(m_SpriteUnchecked, m_SpriteUncheckedOver, m_SpriteUncheckedPressed, m_SpriteUncheckedDisabled),
m_CellID,
GetBufferedZ(),
m_CachedActualSize);
}