0ad/binaries/data/mods/public/gui/pregame/sprites.xml
WhiteTreePaladin 0864ba4fb4 Fixed main menu parchment buttons (Fixes #561)
Switched placement of load game and cancel buttons

This was SVN commit r8081.
2010-09-05 19:04:55 +00:00

178 lines
4.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<sprites>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - BACKDROPS
==========================================
-->
<sprite name="pgBackground">
<image texture="pregame/shell/parchment/background.dds"
real_texture_placement="0 0 1024 768"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - LOGOS
==========================================
-->
<sprite name="pgProductLogo">
<image texture="pregame/shell/logo/product.dds"
real_texture_placement="0 0 480 218"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCompanyLogo">
<image texture="pregame/shell/logo/company.dds"
real_texture_placement="0 0 256 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - BUTTONS
==========================================
-->
<sprite name="pgSinglePlayerOver">
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="5 90 176 250"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerOver">
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="21 65 193 226"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorOver">
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="24 11 256 182"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsOver">
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="60 50 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsOver">
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="58 87 220 251"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryOver">
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="25 59 183 230"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgSinglePlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="5 90 176 250"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="21 65 193 226"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="24 11 256 182"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="60 50 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="58 87 220 251"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="25 59 183 230"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
CIV EMBLEMS
==========================================
-->
<sprite name="snEmblemCelt">
<image texture="session/portraits/emblems/celt.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemHele">
<image texture="session/portraits/emblems/hele.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemIber">
<image texture="session/portraits/emblems/iber.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemKart">
<image texture="session/portraits/emblems/kart.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemPers">
<image texture="session/portraits/emblems/pers.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemRome">
<image texture="session/portraits/emblems/rome.dds"
size="0 0 100% 100%"
/>
</sprite>
</sprites>