31d1e14912
-Cinematic rotation shouldn't suck anymore -Triggers still suck This was SVN commit r4777.
104 lines
2.8 KiB (Stored with Git LFS)
XML
104 lines
2.8 KiB (Stored with Git LFS)
XML
<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<Scenario>
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<Environment>
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<SkySet>default</SkySet>
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<SunColour r="1" g="1" b="1"/>
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<SunElevation angle="0.785398"/>
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<SunRotation angle="5.49779"/>
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<TerrainAmbientColour r="0.643137" g="0.643137" b="0.643137"/>
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<UnitsAmbientColour r="0.643137" g="0.643137" b="0.643137"/>
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<Water>
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<WaterBody>
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<Type>default</Type>
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<Colour r="0.3" g="0.35" b="0.7"/>
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<Height>5</Height>
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<Shininess>150</Shininess>
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<Waviness>8</Waviness>
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<Murkiness>0.45</Murkiness>
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<Tint r="0.28" g="0.3" b="0.59"/>
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<ReflectionTint r="0.28" g="0.3" b="0.59"/>
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<ReflectionTintStrength>0</ReflectionTintStrength>
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</WaterBody>
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</Water>
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</Environment>
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<Camera>
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<Position x="142.038" y="94.4596" z="-89.512"/>
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<Rotation angle="-0.667371"/>
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<Declination angle="0.44208"/>
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</Camera>
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<Entities>
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<Entity id="0">
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<Template>celt_infantry_spearman_a</Template>
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<Player>2</Player>
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<Position x="48.0871" y="22.4" z="110.259"/>
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<Orientation angle="-2.13318"/>
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</Entity>
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<Entity id="1">
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<Template>celt_infantry_spearman_a</Template>
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<Player>1</Player>
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<Position x="16.6428" y="22.4" z="19.564"/>
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<Orientation angle="-0.229355"/>
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</Entity>
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<Entity id="2">
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<Template>celt_infantry_spearman_a</Template>
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<Player>1</Player>
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<Position x="25.3497" y="22.4" z="14.4153"/>
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<Orientation angle="2.35619"/>
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</Entity>
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<Entity id="3">
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<Template>celt_infantry_spearman_a</Template>
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<Player>1</Player>
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<Position x="19.9283" y="22.4" z="23.8953"/>
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<Orientation angle="2.35619"/>
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</Entity>
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</Entities>
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<Nonentities/>
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<Tracks/>
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<Triggers>
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<Trigger name="Trigger 0">
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<Active>true</Active>
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<MaxRunCount>2</MaxRunCount>
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<Delay>0</Delay>
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<Conditions>
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<Condition name="Condition 0" not="false">
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<function>trigPlayerUnitCount</function>
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<display>Player unit count</display>
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<Parameter>1</Parameter>
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<Parameter>Unit</Parameter>
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<Parameter>>=</Parameter>
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<Parameter>4</Parameter>
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<LinkLogic>AND</LinkLogic>
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</Condition>
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</Conditions>
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<Effects>
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<Effect name="Effect 0">
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<function>console.write</function>
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<display>Text</display>
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<Parameter>"this will work"</Parameter>
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</Effect>
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</Effects>
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</Trigger>
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<Trigger name="Trigger 1">
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<Active>true</Active>
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<MaxRunCount>1</MaxRunCount>
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<Delay>0</Delay>
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<Conditions>
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<Condition name="Condition 0" not="false">
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<function>trigGetAlwaysTrue</function>
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<display>Always</display>
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<LinkLogic>AND</LinkLogic>
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</Condition>
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</Conditions>
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<Effects>
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<Effect name="Effect 0">
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<function>trigObjectTask</function>
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<display>Object task</display>
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<Parameter>[3]</Parameter>
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<Parameter>[0]</Parameter>
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<Parameter>Attack</Parameter>
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</Effect>
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</Effects>
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</Trigger>
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</Triggers>
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</Scenario> |