0ad/source/lib/file/vfs/vfs_tree.h

195 lines
4.9 KiB
C++

/* Copyright (c) 2016 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* 'tree' of VFS directories and files
*/
#ifndef INCLUDED_VFS_TREE
#define INCLUDED_VFS_TREE
#include <map>
#include "lib/file/file_system.h" // CFileInfo
#include "lib/file/common/file_loader.h" // PIFileLoader
#include "lib/file/common/real_directory.h" // PRealDirectory
#include "lib/file/vfs/vfs_path.h"
class VfsFile
{
public:
VfsFile(const VfsPath& name, size_t size, time_t mtime, size_t priority, const PIFileLoader& provider);
const VfsPath& Name() const
{
return m_name;
}
size_t Size() const
{
return m_size;
}
time_t MTime() const
{
return m_mtime;
}
size_t Priority() const
{
return m_priority;
}
const PIFileLoader& Loader() const
{
return m_loader;
}
private:
VfsPath m_name;
size_t m_size;
time_t m_mtime;
size_t m_priority;
PIFileLoader m_loader;
};
class VfsDirectory
{
/**
* remove all files with a lower priority than @p file
* and do the same for all subdirectories recursively.
* @return true if the directory is empty afterwards
**/
bool DeleteTree(const VfsFile& file);
public:
typedef std::map<VfsPath, VfsFile> VfsFiles;
typedef std::map<VfsPath, VfsDirectory> VfsSubdirectories;
VfsDirectory();
/**
* remove the given file or subdirectory according to the priority of the
* passed .DELETED file.
* CAUTION: Invalidates all previously returned pointers of the file or
* subdirectory (and contents) if those have lower priority
* than @p file.
**/
void DeleteSubtree(const VfsFile& file);
/**
* @return address of existing or newly inserted file.
**/
VfsFile* AddFile(const VfsFile& file);
/**
* @return address of existing or newly inserted subdirectory.
**/
VfsDirectory* AddSubdirectory(const VfsPath& name);
/**
* remove the given file from the virtual directory (no effect on
* the physical file). no effect if the file does not exist.
**/
void RemoveFile(const VfsPath& name);
/**
* @return file with the given name.
* (note: non-const to allow changes to the file)
**/
VfsFile* GetFile(const VfsPath& name);
/**
* @return subdirectory with the given name.
* (note: non-const to allow changes to the subdirectory)
**/
VfsDirectory* GetSubdirectory(const VfsPath& name);
// note: exposing only iterators wouldn't enable callers to reserve space.
const VfsFiles& Files() const
{
return m_files;
}
const VfsSubdirectories& Subdirectories() const
{
return m_subdirectories;
}
/**
* side effect: the next ShouldPopulate() will return true.
**/
void SetAssociatedDirectory(const PRealDirectory& realDirectory);
const PRealDirectory& AssociatedDirectory() const
{
return m_realDirectory;
}
/**
* @return whether this directory should be populated from its
* AssociatedDirectory(). note that calling this is a promise to
* do so if true is returned -- the flag is reset immediately.
**/
bool ShouldPopulate();
/**
* ensure the next ShouldPopulate returns true.
**/
void RequestRepopulate();
/**
* empty file and subdirectory lists (e.g. when rebuilding VFS).
* CAUTION: this invalidates all previously returned pointers.
**/
void Clear();
private:
VfsFiles m_files;
VfsSubdirectories m_subdirectories;
PRealDirectory m_realDirectory;
volatile intptr_t m_shouldPopulate; // (cpu_CAS can't be used on bool)
};
/**
* @return a string containing file attributes (location, size, timestamp) and name.
**/
extern std::wstring FileDescription(const VfsFile& file);
/**
* @return a string holding each files' description (one per line).
**/
extern std::wstring FileDescriptions(const VfsDirectory& directory, size_t indentLevel);
/**
* append each directory's files' description to the given string.
**/
void DirectoryDescriptionR(std::wstring& descriptions, const VfsDirectory& directory, size_t indentLevel);
#endif // #ifndef INCLUDED_VFS_TREE