105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "MusicList.h"
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#include "lib/config2.h"
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#include "lib/utf8.h"
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#include "maths/Vector3D.h"
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#include "ps/CStr.h"
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#include "ps/Filesystem.h"
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#include "ps/CLogger.h"
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#include "soundmanager/SoundManager.h"
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#include "gui/GUI.h"
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#include <sstream>
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JMusicList::JMusicList()
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{
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#if CONFIG2_AUDIO
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g_SoundManager->ClearPlayListItems();
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#endif
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}
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bool JMusicList::AddItem(JSContext* cx, uintN UNUSED(argc), jsval* vp)
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{
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CStrW filename;
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if (! ToPrimitive<CStrW>(cx, vp[0], filename))
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return false;
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#if CONFIG2_AUDIO
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g_SoundManager->AddPlayListItem( VfsPath( filename ) );
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#endif
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return true;
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}
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bool JMusicList::Play(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
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{
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#if CONFIG2_AUDIO
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if ( g_SoundManager )
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g_SoundManager->StartPlayList( false );
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#endif // CONFIG2_AUDIO
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return true;
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}
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// request the sound be played until free() is called. returns immediately.
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bool JMusicList::Loop(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
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{
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#if CONFIG2_AUDIO
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if ( g_SoundManager )
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g_SoundManager->StartPlayList( true );
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#endif // CONFIG2_AUDIO
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return true;
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}
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void JMusicList::ScriptingInit()
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{
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AddMethod<CStr, &JMusicList::ToString>("toString", 0);
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AddMethod<bool, &JMusicList::Play>("play", 0);
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AddMethod<bool, &JMusicList::Loop>("loop", 0);
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AddMethod<bool, &JMusicList::AddItem>("addItem", 1);
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CJSObject<JMusicList>::ScriptingInit("MusicList", &JMusicList::Construct, 0);
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}
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CStr JMusicList::ToString(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
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{
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std::ostringstream stringStream;
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stringStream << "[object MusicList]";
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return stringStream.str();
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}
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JSBool JMusicList::Construct(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* vp)
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{
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CStrW filename;
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JMusicList* newObject = new JMusicList();
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newObject->m_EngineOwned = false;
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JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL(newObject->GetScript()));
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return JS_TRUE;
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}
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