0ad/source/soundmanager/js/MusicList.cpp
2013-05-22 12:13:21 +00:00

105 lines
2.6 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "MusicList.h"
#include "lib/config2.h"
#include "lib/utf8.h"
#include "maths/Vector3D.h"
#include "ps/CStr.h"
#include "ps/Filesystem.h"
#include "ps/CLogger.h"
#include "soundmanager/SoundManager.h"
#include "gui/GUI.h"
#include <sstream>
JMusicList::JMusicList()
{
#if CONFIG2_AUDIO
g_SoundManager->ClearPlayListItems();
#endif
}
bool JMusicList::AddItem(JSContext* cx, uintN UNUSED(argc), jsval* vp)
{
CStrW filename;
if (! ToPrimitive<CStrW>(cx, vp[0], filename))
return false;
#if CONFIG2_AUDIO
g_SoundManager->AddPlayListItem( VfsPath( filename ) );
#endif
return true;
}
bool JMusicList::Play(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
#if CONFIG2_AUDIO
if ( g_SoundManager )
g_SoundManager->StartPlayList( false );
#endif // CONFIG2_AUDIO
return true;
}
// request the sound be played until free() is called. returns immediately.
bool JMusicList::Loop(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
#if CONFIG2_AUDIO
if ( g_SoundManager )
g_SoundManager->StartPlayList( true );
#endif // CONFIG2_AUDIO
return true;
}
void JMusicList::ScriptingInit()
{
AddMethod<CStr, &JMusicList::ToString>("toString", 0);
AddMethod<bool, &JMusicList::Play>("play", 0);
AddMethod<bool, &JMusicList::Loop>("loop", 0);
AddMethod<bool, &JMusicList::AddItem>("addItem", 1);
CJSObject<JMusicList>::ScriptingInit("MusicList", &JMusicList::Construct, 0);
}
CStr JMusicList::ToString(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
std::ostringstream stringStream;
stringStream << "[object MusicList]";
return stringStream.str();
}
JSBool JMusicList::Construct(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* vp)
{
CStrW filename;
JMusicList* newObject = new JMusicList();
newObject->m_EngineOwned = false;
JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL(newObject->GetScript()));
return JS_TRUE;
}