Ykkrosh
e79adae921
For unknown reasons, sometimes glTexSubImage2D acts as if GL_UNPACK_ALIGNMENT = 2 or 4, instead of 1. This causes the odd-sized array uploaded for the LOS texture to be interpreted incorrectly, and the LOS texture gets rendered very incorrectly. Pad the array to a multiple of 4 in all cases, so that GL_UNPACK_ALIGNMENT shouldn't affect it. Hopefully fixes #2594. This was SVN commit r15216. |
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test_Color.h | ||
test_LOSTexture.h | ||
test_MeshManager.h | ||
test_ShaderManager.h | ||
test_Terrain.h | ||
test_TextureConverter.h | ||
test_TextureManager.h |