0ad/source/lib/sysdep
janwas b6c1ad7126 had a look at CPU freq detect due to win32asm thread.
added comments + slight improvement (get system time first, then rdtsc)
=> good bit more accurate

This was SVN commit r1206.
2004-10-03 13:06:37 +00:00
..
unix Include the real fam header instead of the one for Windows FAM emulation 2004-08-05 12:17:06 +00:00
win fix incorrect round up calculation 2004-09-21 16:59:50 +00:00
cpu.h move from lib/ to lib/sysdep 2004-07-31 14:10:06 +00:00
debug.h Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions. 2004-08-05 13:07:51 +00:00
dir_watch.h Miscellaneous GCC fixes 2004-08-09 16:44:08 +00:00
gfx.h move from lib/ to lib/sysdep 2004-07-31 14:10:06 +00:00
ia32.cpp had a look at CPU freq detect due to win32asm thread. 2004-10-03 13:06:37 +00:00
ia32.h add debug_break impl 2004-07-12 16:40:57 +00:00
os.h move from lib/ to lib/sysdep 2004-07-31 14:10:06 +00:00
sysdep.cpp Linux Compat and some updated PARANOIA code 2004-09-22 15:20:58 +00:00
sysdep.h add STL_HASH_(MULTI)MAP 2004-08-18 02:13:53 +00:00