0ad/source/maths/Noise.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

54 lines
1.2 KiB
C++

/**
* =========================================================================
* File : Noise.h
* Project : 0 A.D.
* Description : 2D and 3D seamless Perlin noise
* =========================================================================
*/
// Based on http://www.cs.cmu.edu/~mzucker/code/perlin-noise-math-faq.html
// and http://mrl.nyu.edu/~perlin/paper445.pdf.
// Not optimized for speed yet.
#ifndef INCLUDED_NOISE
#define INCLUDED_NOISE
#include "Vector2D.h"
#include "Vector3D.h"
#include "MathUtil.h"
class Noise2D
{
/// Frequency in X and Y
int freq;
/// freq*freq random gradient vectors in the unit cube
CVector2D_Maths** grads;
public:
Noise2D(int freq);
~Noise2D();
/// Evaluate the noise function at a given point
float operator() (float x, float y);
};
class Noise3D
{
/// Frequency in X and Y
int freq;
/// Frequency in Z (vertical frequency)
int vfreq;
/// freq*freq*vfreq random gradient vectors in the unit cube
CVector3D*** grads;
public:
Noise3D(int freq, int vfreq);
~Noise3D();
/// Evaluate the noise function at a given point
float operator() (float x, float y, float z);
};
#endif