0ad/source/scripting/ScriptGlue.h
janwas dc027002c0 host of changes to accommodate Atlas:
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically

also, the usual refactoring ;)

This was SVN commit r2622.
2005-08-14 23:34:37 +00:00

24 lines
499 B
C
Executable File

#ifndef _SCRIPTGLUE_H_
#define _SCRIPTGLUE_H_
#include "ScriptingHost.h"
// referenced by ScriptingHost.cpp
extern JSFunctionSpec ScriptFunctionTable[];
extern JSPropertySpec ScriptGlobalTable[];
// dependencies (moved to header to avoid L4 warnings)
// .. from main.cpp:
extern "C" int fps;
extern void kill_mainloop();
extern CStr g_CursorName;
extern void StartGame();
extern void EndGame();
// .. other
#if OS_WIN
extern int GetVRAMInfo(int&, int&);
#endif
#endif // #ifndef _SCRIPTGLUE_H_