0ad/source/network/tests/test_NetMessage.h
elexis a84e2e57df Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
Make that function static, so that it can be used for these functions
without slowly having to obtain the ScriptInterface instance using
GetScriptInterfaceAndCBData just to get the JSContext again.
Remove few redundant conversions for CreateObject arguments.

Differential Revision: https://code.wildfiregames.com/D2128
Tested on: gcc 9.1.0, clang 8.0.1, Jenkins
Tedious performance testing in: D2128, D2127

This was SVN commit r22894.
2019-09-13 00:56:51 +00:00

53 lines
1.7 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "network/NetMessage.h"
#include "scriptinterface/ScriptInterface.h"
class TestNetMessage : public CxxTest::TestSuite
{
public:
void test_sim()
{
ScriptInterface script("Test", "Test", g_ScriptRuntime);
JSContext* cx = script.GetContext();
JSAutoRequest rq(cx);
JS::RootedValue val(cx);
ScriptInterface::CreateArray(cx, &val);
script.SetPropertyInt(val, 0, 4);
CSimulationMessage msg(script, 1, 2, 3, val);
TS_ASSERT_STR_EQUALS(msg.ToString(), "CSimulationMessage { m_Client: 1, m_Player: 2, m_Turn: 3, m_Data: [4] }");
size_t len = msg.GetSerializedLength();
u8* buf = new u8[len+1];
buf[len] = '!';
TS_ASSERT_EQUALS(msg.Serialize(buf) - (buf+len), 0);
TS_ASSERT_EQUALS(buf[len], '!');
CNetMessage* msg2 = CNetMessageFactory::CreateMessage(buf, len, script);
TS_ASSERT_STR_EQUALS(((CSimulationMessage*)msg2)->ToString(), "CSimulationMessage { m_Client: 1, m_Player: 2, m_Turn: 3, m_Data: [4] }");
delete msg2;
delete[] buf;
}
};