0ad/source/renderer
2006-05-31 22:37:23 +00:00
..
AlphaMapCalculator.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
AlphaMapCalculator.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
BlendShapes.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
FixedFunctionModelRenderer.cpp * Fix: Silly operator precedence problem 2006-03-26 22:18:35 +00:00
FixedFunctionModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
HWLightingModelRenderer.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
HWLightingModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
InstancingModelRenderer.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
InstancingModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ModelRenderer.cpp Quieter and more informative error when using props/units/tools/basket.xml (and maybe others), where the model has bones but doesn't have a boned animation 2006-04-14 04:35:36 +00:00
ModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ModelVertexRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
PatchRData.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
PatchRData.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
PlayerRenderer.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
PlayerRenderer.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Renderer.cpp Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions. 2006-05-31 22:37:23 +00:00
Renderer.h Updates to water and a fix for a rendering bug with bar textures 2006-05-28 21:58:56 +00:00
RenderModifiers.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
RenderModifiers.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
RenderPathVertexShader.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
RenderPathVertexShader.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ShadowMap.cpp # Fixed self-shadowing in Atlas 2006-05-31 16:42:50 +00:00
ShadowMap.h # Fixed self-shadowing in Atlas 2006-05-31 16:42:50 +00:00
SkyManager.cpp # Initial work on fancy water. 2006-05-25 05:46:17 +00:00
SkyManager.h # Initial work on fancy water. 2006-05-25 05:46:17 +00:00
TerrainOverlay.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
TerrainOverlay.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
TerrainRenderer.cpp Some water-related bug fixes: 2006-05-29 00:49:09 +00:00
TerrainRenderer.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
TransparencyRenderer.cpp Some water-related bug fixes: 2006-05-29 00:49:09 +00:00
TransparencyRenderer.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
VertexArray.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
VertexArray.h g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
VertexBuffer.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
VertexBuffer.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
VertexBufferManager.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
VertexBufferManager.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
WaterManager.cpp Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions. 2006-05-31 22:37:23 +00:00
WaterManager.h Updates to water and a fix for a rendering bug with bar textures 2006-05-28 21:58:56 +00:00