0ad/source/scripting
Ykkrosh bdbb2bcb16 # Updated unit animation code.
Added UnitAnimation class, to act as the interface between the entity
and actor. (Currently doesn't work very well, but it does make
animations loop smoothly and sometimes kind of makes them stay
synchronised.)
Fixed corpse animation - it now plays the final frame of the death
animation before turning static.
Fixed update/interpolate timings.
Added JS function saveProfileData.
Updated ffmpeg library.

This was SVN commit r4880.
2007-02-10 03:09:52 +00:00
..
DOMEvent.cpp # housekeeping 2006-07-20 14:37:58 +00:00
DOMEvent.h # housekeeping 2006-07-20 14:37:58 +00:00
EventTypes.h Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events. 2006-10-09 04:17:15 +00:00
GameEvents.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
JSConversions.cpp isfinite etc.. is now properly defined as a macro 2006-09-02 19:41:26 +00:00
JSConversions.h Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
JSSerialization.h # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
JSUtil.cpp # housekeeping 2006-07-26 13:10:13 +00:00
JSUtil.h # housekeeping 2006-07-26 13:10:13 +00:00
ScriptableComplex.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
ScriptableComplex.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
ScriptableComplex.inl # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
ScriptableObject.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptableObject.h # housekeeping 2006-07-20 14:37:58 +00:00
ScriptCustomTypes.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptCustomTypes.h Oops, bug. Fixed. 2007-01-02 18:55:24 +00:00
ScriptGlue.cpp # Updated unit animation code. 2007-02-10 03:09:52 +00:00
ScriptGlue.h # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
ScriptingHost.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
ScriptingHost.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
SpiderMonkey.h # housekeeping 2006-07-26 13:10:13 +00:00
SynchedJSObject.cpp Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
SynchedJSObject.h # housekeeping 2006-07-20 14:37:58 +00:00