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GameSetup
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janwas
bed9363bfe
lib/input.h was old+bad code. fixed in_add_handler return type to enum; renamed EV_PASS to IN_PASS; no longer include sdl.h from other code (instead rely on input.h)
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This was SVN commit r2975.
2005-10-20 17:44:56 +00:00
..
Atlas.cpp
Terrain: CalcFromPosition, to convert world-space to tile-space.
2005-09-12 20:04:26 +00:00
Atlas.h
host of changes to accommodate Atlas:
2005-08-14 23:34:37 +00:00
Config.cpp
ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos
2005-10-17 23:35:16 +00:00
Config.h
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
GameSetup.cpp
lib/input.h was old+bad code. fixed in_add_handler return type to enum; renamed EV_PASS to IN_PASS; no longer include sdl.h from other code (instead rely on input.h)
2005-10-20 17:44:56 +00:00
GameSetup.h
CInput: swapped direction of mouse-wheel scrolling.
2005-10-14 21:59:08 +00:00