0ad/source/gui/CButton.cpp

126 lines
3.8 KiB
C++

/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
CButton
*/
#include "precompiled.h"
#include "CButton.h"
#include "lib/ogl.h"
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
CButton::CButton()
{
AddSetting(GUIST_float, "buffer_zone");
AddSetting(GUIST_CGUIString, "caption");
AddSetting(GUIST_int, "cell_id");
AddSetting(GUIST_CStrW, "font");
AddSetting(GUIST_CStrW, "sound_disabled");
AddSetting(GUIST_CStrW, "sound_enter");
AddSetting(GUIST_CStrW, "sound_leave");
AddSetting(GUIST_CStrW, "sound_pressed");
AddSetting(GUIST_CStrW, "sound_released");
AddSetting(GUIST_CGUISpriteInstance, "sprite");
AddSetting(GUIST_CGUISpriteInstance, "sprite_over");
AddSetting(GUIST_CGUISpriteInstance, "sprite_pressed");
AddSetting(GUIST_CGUISpriteInstance, "sprite_disabled");
AddSetting(GUIST_EAlign, "text_align");
AddSetting(GUIST_EVAlign, "text_valign");
AddSetting(GUIST_CColor, "textcolor");
AddSetting(GUIST_CColor, "textcolor_over");
AddSetting(GUIST_CColor, "textcolor_pressed");
AddSetting(GUIST_CColor, "textcolor_disabled");
AddSetting(GUIST_CStrW, "tooltip");
AddSetting(GUIST_CStr, "tooltip_style");
// Add text
AddText(new SGUIText());
}
CButton::~CButton()
{
}
void CButton::SetupText()
{
if (!GetGUI())
return;
ENSURE(m_GeneratedTexts.size()==1);
CStrW font;
if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
// Use the default if none is specified
// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
font = L"default";
CGUIString caption;
GUI<CGUIString>::GetSetting(this, "caption", caption);
float buffer_zone=0.f;
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth(), buffer_zone, this);
CalculateTextPosition(m_CachedActualSize, m_TextPos, *m_GeneratedTexts[0]);
}
void CButton::HandleMessage(SGUIMessage &Message)
{
// Important
IGUIButtonBehavior::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
}
void CButton::Draw()
{
float bz = GetBufferedZ();
CGUISpriteInstance *sprite, *sprite_over, *sprite_pressed, *sprite_disabled;
int cell_id;
// Statically initialise some strings, so we don't have to do
// lots of allocation every time this function is called
static CStr strSprite("sprite");
static CStr strSpriteOver("sprite_over");
static CStr strSpritePressed("sprite_pressed");
static CStr strSpriteDisabled("sprite_disabled");
static CStr strCellId("cell_id");
GUI<CGUISpriteInstance>::GetSettingPointer(this, strSprite, sprite);
GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpriteOver, sprite_over);
GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpritePressed, sprite_pressed);
GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpriteDisabled, sprite_disabled);
GUI<int>::GetSetting(this, strCellId, cell_id);
DrawButton(m_CachedActualSize,
bz,
*sprite,
*sprite_over,
*sprite_pressed,
*sprite_disabled,
cell_id);
CColor color = ChooseColor();
DrawText(0, color, m_TextPos, bz+0.1f);
}