janwas
2e7436434d
added player_id_t typedef and INVALID_PLAYER, use that instead of -1. also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=) and further predefined macros to arch.h just to be sure. This was SVN commit r8079.
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPOWNERSHIP
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#define INCLUDED_ICMPOWNERSHIP
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#include "simulation2/system/Interface.h"
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#include "simulation2/helpers/Player.h"
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/**
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* Player ownership.
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* Owner values are either a player ID (if >= 0), or unassigned (INVALID_PLAYER).
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* Sends message OwnershipChanged after it changes.
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*/
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class ICmpOwnership : public IComponent
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{
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public:
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virtual player_id_t GetOwner() = 0;
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virtual void SetOwner(player_id_t playerID) = 0;
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DECLARE_INTERFACE_TYPE(Ownership)
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};
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#endif // INCLUDED_ICMPOWNERSHIP
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