90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "ScriptComponent.h"
|
|
|
|
#include "simulation2/serialization/ISerializer.h"
|
|
#include "simulation2/serialization/IDeserializer.h"
|
|
|
|
CComponentTypeScript::CComponentTypeScript(ScriptInterface& scriptInterface, jsval instance) :
|
|
m_ScriptInterface(scriptInterface), m_Instance(instance)
|
|
{
|
|
debug_assert(instance);
|
|
m_ScriptInterface.AddRoot(&m_Instance, "CComponentTypeScript.m_Instance");
|
|
|
|
// Cache the property detection for efficiency
|
|
m_HasCustomSerialize = m_ScriptInterface.HasProperty(m_Instance, "Serialize");
|
|
}
|
|
|
|
CComponentTypeScript::~CComponentTypeScript()
|
|
{
|
|
m_ScriptInterface.RemoveRoot(&m_Instance);
|
|
}
|
|
|
|
void CComponentTypeScript::Init(const CSimContext& UNUSED(context), const CParamNode& paramNode, entity_id_t ent)
|
|
{
|
|
m_ScriptInterface.SetProperty(m_Instance, "entity", (int)ent, true);
|
|
m_ScriptInterface.SetProperty(m_Instance, "template", paramNode, true);
|
|
m_ScriptInterface.CallFunctionVoid(m_Instance, "Init");
|
|
}
|
|
|
|
void CComponentTypeScript::Deinit(const CSimContext& UNUSED(context))
|
|
{
|
|
m_ScriptInterface.CallFunctionVoid(m_Instance, "Deinit");
|
|
}
|
|
|
|
void CComponentTypeScript::HandleMessage(const CSimContext& UNUSED(context), const CMessage& msg, bool global)
|
|
{
|
|
const char* name = global ? msg.GetScriptGlobalHandlerName() : msg.GetScriptHandlerName();
|
|
|
|
CScriptVal msgVal = msg.ToJSValCached(m_ScriptInterface);
|
|
|
|
if (!m_ScriptInterface.CallFunctionVoid(m_Instance, name, msgVal))
|
|
LOGERROR(L"Script message handler %hs failed", name);
|
|
}
|
|
|
|
void CComponentTypeScript::Serialize(ISerializer& serialize)
|
|
{
|
|
// Support a custom "Serialize" function, which returns a new object that will be
|
|
// serialized instead of the component itself
|
|
if (m_HasCustomSerialize)
|
|
{
|
|
CScriptValRooted val;
|
|
if (!m_ScriptInterface.CallFunction(m_Instance, "Serialize", val))
|
|
LOGERROR(L"Script Serialize call failed");
|
|
serialize.ScriptVal("object", val);
|
|
}
|
|
else
|
|
{
|
|
serialize.ScriptVal("object", m_Instance);
|
|
}
|
|
}
|
|
|
|
void CComponentTypeScript::Deserialize(const CSimContext& UNUSED(context), const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent)
|
|
{
|
|
// TODO: maybe we want to allow a script Deserialize() function, to mirror the Serialize() above
|
|
|
|
// Use ScriptObjectAppend so we don't lose the carefully-constructed
|
|
// prototype/parent of this object
|
|
deserialize.ScriptObjectAppend("object", m_Instance);
|
|
|
|
m_ScriptInterface.SetProperty(m_Instance, "entity", (int)ent, true);
|
|
m_ScriptInterface.SetProperty(m_Instance, "template", paramNode, true);
|
|
}
|