0ad/source/simulation2/scripting/JSInterface_Simulation.h
vladislavbelov c17e7ee92f Adds a helper function to pick entities with a given component and a given filter on screen.
Reviewed By: wraitii
Commented By: Stan, elexis
Differential Revision: https://code.wildfiregames.com/D2207
This was SVN commit r22939.
2019-09-20 07:45:55 +00:00

43 lines
2.1 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_SIMULATION
#define INCLUDED_JSI_SIMULATION
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/system/Entity.h"
namespace JSI_Simulation
{
JS::Value GetInitAttributes(ScriptInterface::CxPrivate* pCxPrivate);
JS::Value GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data);
void PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd);
entity_id_t PickEntityAtPoint(ScriptInterface::CxPrivate* pCxPrivate, int x, int y);
void DumpSimState(ScriptInterface::CxPrivate* pCxPrivate);
std::vector<entity_id_t> PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* pCxPrivate, int x0, int y0, int x1, int y1, int player);
std::vector<entity_id_t> PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* pCxPrivate, int player);
std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* pCxPrivate);
std::vector<entity_id_t> GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CxPrivate* pCxPrivate);
std::vector<entity_id_t> PickSimilarPlayerEntities(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations);
JS::Value GetAIs(ScriptInterface::CxPrivate* pCxPrivate);
void SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* pCxPrivate, bool enabled);
void RegisterScriptFunctions(const ScriptInterface& ScriptInterface);
}
#endif // INCLUDED_JSI_SIMULATION