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leper c3b8923ff7 Update tinygettext.
Updates tinygettext to upstream commit
0e34a55e514763a48f8abe7812405ffe722a31f4.
No actual code changes from the previously bundled version, but it was
relicensed to zlib.
Keeps the addition of precompiled.h and win32 dirent.

This was SVN commit r16705.
2015-06-01 01:09:19 +00:00
binaries Petra: react to PlayerDefeated events for target choice 2015-05-31 19:53:23 +00:00
build Use SDL2 by default everywhere. 2015-04-27 08:49:16 +00:00
docs Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00
libraries Forces using libc++ on OS X, to fix pre-Mavericks build given the game's new C++11 requirements, fixes #3062. 2015-02-22 01:19:39 +00:00
source Update tinygettext. 2015-06-01 01:09:19 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
LICENSE.txt Update tinygettext. 2015-06-01 01:09:19 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors