0ad/source/graphics
Ykkrosh c41248b585 # Updates to actor prop-switching system
Forced variant names to lowercase. Allowed empty prop model names to
remove inherited props. Removed a little code duplication.
Entity: Changed confusing (and probably incorrect) loop/STL logic, to
use slightly more confusing syntax instead.

This was SVN commit r3761.
2006-04-14 03:14:43 +00:00
..
scripting Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
Camera.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
Camera.h - Seperate ViewCamera (eye position) and CullCamera (model culling, shadow 2006-01-22 19:12:30 +00:00
CinemaTrack.cpp fix warnings (VC7) 2006-02-19 21:16:54 +00:00
CinemaTrack.h -CinemaTrack-refined 2006-01-29 23:25:04 +00:00
Color.cpp Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
Color.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
DefaultEmitter.cpp This was SVN commit r3524. 2006-02-17 01:13:04 +00:00
DefaultEmitter.h Fix Linux build, don't EVER #include <windows.h> again! 2006-01-21 20:01:17 +00:00
Frustum.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Frustum.h #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
GameView.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
GameView.h Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
HFTracer.cpp # fix W4 warnings on VC 2006-04-03 22:06:09 +00:00
HFTracer.h add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
LightEnv.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
LightEnv.h * clean up CLightEnv a bit 2006-02-15 00:45:16 +00:00
MapIO.h Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements. 2005-05-11 03:07:08 +00:00
MapReader.cpp # housekeeping: 2006-04-09 07:46:37 +00:00
MapReader.h Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
MapWriter.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
MapWriter.h Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
Material.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
Material.h Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.) 2005-04-07 04:29:07 +00:00
MaterialManager.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
MaterialManager.h Minor fixes for Linux/GCC 2004-09-26 21:21:34 +00:00
MeshManager.cpp # Fixed failure when saving maps 2006-04-04 04:14:10 +00:00
MeshManager.h Resource leak fixes 2004-12-16 12:01:47 +00:00
MiniPatch.cpp Linux/GCC/glibc Compat 2004-12-18 23:30:28 +00:00
MiniPatch.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
Model.cpp Refactored actor variation system, and added support for entity-level selections (controlled by the current animation). 2006-03-17 03:59:49 +00:00
Model.h Refactored actor variation system, and added support for entity-level selections (controlled by the current animation). 2006-03-17 03:59:49 +00:00
ModelDef.cpp # Fixed failure when saving maps 2006-04-04 04:14:10 +00:00
ModelDef.h Eek.. apparently, I committed in the wrong subdirectory. 2005-10-25 02:00:09 +00:00
ObjectBase.cpp # Updates to actor prop-switching system 2006-04-14 03:14:43 +00:00
ObjectBase.h # Updates to actor prop-switching system 2006-04-14 03:14:43 +00:00
ObjectEntry.cpp # Updates to actor prop-switching system 2006-04-14 03:14:43 +00:00
ObjectEntry.h # Updates to actor prop-switching system 2006-04-14 03:14:43 +00:00
ObjectManager.cpp # Updates to actor prop-switching system 2006-04-14 03:14:43 +00:00
ObjectManager.h Refactored actor variation system, and added support for entity-level selections (controlled by the current animation). 2006-03-17 03:59:49 +00:00
ParticleEmitter.cpp fix warnings (VC7) 2006-02-19 21:16:54 +00:00
ParticleEmitter.h This was SVN commit r3526. 2006-02-17 02:02:18 +00:00
ParticleEngine.cpp This was SVN commit r3527. 2006-02-17 02:02:29 +00:00
ParticleEngine.h This was SVN commit r3528. 2006-02-17 02:02:39 +00:00
Patch.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
Patch.h ran newline stomper; no real changes 2004-06-08 12:10:51 +00:00
RenderableObject.h * clean up CLightEnv a bit 2006-02-15 00:45:16 +00:00
SkeletonAnim.h Changes to actor speed specifications. 2005-05-27 00:38:30 +00:00
SkeletonAnimDef.cpp # Fixed failure when saving maps 2006-04-04 04:14:10 +00:00
SkeletonAnimDef.h Refactored actor variation system, and added support for entity-level selections (controlled by the current animation). 2006-03-17 03:59:49 +00:00
SkeletonAnimManager.cpp # Fixed failure when saving maps 2006-04-04 04:14:10 +00:00
SkeletonAnimManager.h Minor changes for linux 2004-06-02 15:03:17 +00:00
Sprite.cpp - both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate. 2005-09-02 02:54:02 +00:00
Sprite.h - both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate. 2005-09-02 02:54:02 +00:00
Terrain.cpp # Began work on new pathfinder 2006-04-09 00:36:52 +00:00
Terrain.h # Began work on new pathfinder 2006-04-09 00:36:52 +00:00
TerrainProperties.cpp g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
TerrainProperties.h Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap. 2005-12-09 01:08:08 +00:00
Texture.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
TextureEntry.cpp TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
TextureEntry.h TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
TextureManager.cpp More reliable texture blending. Resource unloading. Minor fixes. 2005-11-06 05:05:07 +00:00
TextureManager.h More reliable texture blending. Resource unloading. Minor fixes. 2005-11-06 05:05:07 +00:00
Unit.cpp # Updates to actor prop-switching system 2006-04-14 03:14:43 +00:00
Unit.h Refactored actor variation system, and added support for entity-level selections (controlled by the current animation). 2006-03-17 03:59:49 +00:00
UnitManager.cpp Refactored actor variation system, and added support for entity-level selections (controlled by the current animation). 2006-03-17 03:59:49 +00:00
UnitManager.h Refactored actor variation system, and added support for entity-level selections (controlled by the current animation). 2006-03-17 03:59:49 +00:00