0ad/source/renderer
Matei c468eedbbb Sped up LOS rendering.
This was SVN commit r2880.
2005-10-09 08:14:42 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelDefRData.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ModelDefRData.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ModelRData.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ModelRData.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
PatchRData.cpp Sped up LOS rendering. 2005-10-09 08:14:42 +00:00
PatchRData.h Sped up LOS rendering. 2005-10-09 08:14:42 +00:00
PlayerRenderer.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
PlayerRenderer.h Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds. 2005-05-20 17:09:47 +00:00
Renderer.cpp Made LOS drawn using terrain vertex color (which requires some terrain render data to be rebuilt each frame, but is faster). 2005-10-09 04:40:18 +00:00
Renderer.h Made LOS drawn using terrain vertex color (which requires some terrain render data to be rebuilt each frame, but is faster). 2005-10-09 04:40:18 +00:00
RenderPathVertexShader.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
RenderPathVertexShader.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
SHCoeffs.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
SHCoeffs.h Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
TransparencyRenderer.h Minor changes. 2004-10-06 18:44:47 +00:00
VertexArray.cpp glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1) 2005-10-03 16:04:55 +00:00
VertexArray.h Stupid bug in VertexArrayIterator template - forgot a return *this. 2005-10-05 16:54:10 +00:00
VertexBuffer.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
VertexBuffer.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00